So, that leaves a discrepancy. If I'm boxing someone who is unarmed, why can't they brawling parry my attacks with their martial arts moves? If I specialize in Brawling Parry: Martial Arts, how come I can't use those still to parry wrestling moves?
And from the other side of the coin, if I can specialize in a given weapon to melee parry with, and I can always use that weapon to melee parry, why would I bother with regular parry? Jex is never without a vibrosword, and he can readily get one if he ever looses his, so he effectively has a half-cost defensive skill for melee weapons.
The same thing is kind of bothering me about specializations in dodge. Blasters are far and away the most numerous weapons you will ever see, so taking a specialization in Dodge:Energy weapons is like saying all pips in dodge are half price.
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I'm considering a house rule disallowing all defensive specializations. That seems to me to be the only way to keep the base skill relevant, while resolving the inconsistencies.
Or, we could go the route of Lightsaber, and make the attack skill also include a defensive component.
I'm not sure how to deal with this, but I think I need to do something to keep things making sense.
Any thoughts?