Karvis

Out of Character Discussion => Special Forces OOC Forum => Topic started by: GM Craig on April 28, 2014, 12:51:26 PM

Title: Trax - Leave
Post by: GM Craig on April 28, 2014, 12:51:26 PM
Want a list here. Whoa re you taking?

Geneva is out of the picture.
Title: Re: Trax - Leave
Post by: Trax on April 28, 2014, 01:03:20 PM
I'm guessing that Mariah and Geneva are our best slicers?  If so, seeing as Geneva is out Trax would like to take Mariah.  If she's not available either then another NPC that has a similar skill set.
Title: Re: Trax - Leave
Post by: GM Craig on April 28, 2014, 01:05:21 PM
Mariah is #1, yeah. Wyrren Doha. Anyone else?
Title: Re: Trax - Leave
Post by: Trax on April 28, 2014, 01:35:27 PM
Someone with intel type skills.  Trax isn't exactly the sharpest when it comes to conning or detecting cons.  That would be it, I think the smaller number the better.  If Doha is on the level then he'll likely be able to fill a bit of a universal roll.  If he isn't he'll fill a bit of a body bag.  >:D
Title: Re: Trax - Leave
Post by: GM Craig on April 28, 2014, 02:26:04 PM
OK, give me a bit to dig someone up.
Title: Re: Trax - Leave
Post by: Trax on April 28, 2014, 02:41:00 PM
No rush.

Oh, one other thing, would Trax be able to get his hands on any KDF funds to cover expenses along the way?  He wouldn't ask for a specific number, but enough to cover 2 weeks worth of travel related expenses and a bit extra to cover a bribe or two just in case.  He'll be bringing his own along as well.  My last count had him at just under 4400.
Title: Re: Trax - Leave
Post by: GM Craig on April 28, 2014, 02:46:55 PM
Yeah, they'll find you.
Title: Re: Trax - Leave
Post by: Niil Spaar on September 20, 2014, 12:03:56 PM
Harrison Ford?   ::)
Title: Re: Trax - Leave
Post by: Trax on September 20, 2014, 03:15:26 PM
What, not star wars enough for you? :)
Title: Re: Trax - Leave
Post by: Niil Spaar on October 24, 2014, 03:25:05 PM
Oh crap, it would be SO funny if this pilot was Han Solo.  Is he wearing a white shirt with a black vest?
Title: Re: Trax - Leave
Post by: Trax on October 24, 2014, 03:49:53 PM
I think we're a few years before his time.
Title: Re: Trax - Leave
Post by: GM Craig on October 24, 2014, 04:04:47 PM
Nah, Han was operating long before events in Episode IV. He even did a stint in the Empire.

http://starwars.wikia.com/wiki/Han_Solo
Title: Re: Trax - Leave
Post by: Trax on November 14, 2014, 12:42:39 PM
2K per head sounds like a bargaining starting point.  How far is it and how long would the trip take?
Title: Re: Trax - Leave
Post by: GM Craig on November 14, 2014, 12:58:12 PM
Depends on the route he takes to get there. If he follows the main trade lanes, it's three jumps, so maybe a day or so. It could be weeks if he takes routes off the beaten path.

He also might have a hyper-accurate pirate route or something that could get you there in hours.
Title: Re: Trax - Leave
Post by: Trax on November 17, 2014, 10:25:18 AM
I know there are rules about combining actions for multiple characters to get bonus dice to skill and damage rolls, but can a single character do the same thing?  What I'm thinking is that with 2 pistols, can Trax take two shots (with MAP of course), and instead of having 2 to hit rolls, have 1 to hit roll and up the damage?
Title: Re: Trax - Leave
Post by: GM Craig on November 17, 2014, 11:24:09 AM
Yes, you can combine the shots from both pistols (effectively giving you one attack roll and one damage roll). Doing so gives you either +2 on the attack roll, or +2 on the damage roll.

Narrative-wise, you place / time your shots to give you a benefit - either both shots hitting the same spot to try and increase damage, or fire a "spread" of shots to better the odds of you hitting a target. Numerically, it would only really be beneficial for tough opponents.
Title: Re: Trax - Leave
Post by: GM Craig on November 24, 2014, 12:01:32 PM
CEC YG-4210 transport.

It's 24 meters long. I'll add more once / if you get on board.

Title: Re: Trax - Leave
Post by: Niil Spaar on November 25, 2014, 02:25:15 PM
"Pew pew"!  HA!  Oh hell, my stomach hurts . . .
Title: Re: Trax - Leave
Post by: Collan on November 25, 2014, 09:27:35 PM
You forgot the cat pic...
Title: Re: Trax - Leave
Post by: Trax on November 26, 2014, 07:19:57 AM
What's missing is a clip from the Big Bang Theory when Bernadette is playing a starwars rpg with the guys and saying "pew pew" :)
Title: Re: Trax - Leave
Post by: Niil Spaar on December 02, 2014, 09:44:00 PM
Oh, boy . . . what if the gangster in question is Plovoo Two-For-One?  Messing with him twice is gonna start a fun furball . . .
Title: Re: Trax - Leave
Post by: GM Craig on December 03, 2014, 08:01:35 AM
Darren, you jerk. ;)
Title: Re: Trax - Leave
Post by: Niil Spaar on December 03, 2014, 08:20:14 AM
Ooooo, called it!   Soooooooo called it!

Oh . . . oh, frak me.   :(
Title: Re: Trax - Leave
Post by: Trax on December 11, 2014, 05:33:48 PM
Where was the meeting location, on planet or on one of the stations?
Title: Re: Trax - Leave
Post by: GM Craig on December 18, 2014, 03:39:17 PM
One of the stations. How about Avvin Station?
Title: Re: Trax - Leave
Post by: Trax on January 30, 2015, 12:32:14 PM
[OOC: Would the gunsmith have any specialization in creating fake licenses to carry those "wholly legitimate weapons"?  Love that by the way. :)]
Title: Re: Trax - Leave
Post by: GM Craig on January 30, 2015, 12:50:01 PM
I stole the quote from the SW:TOR MMO. On a smuggler character, you meet your trainer through another NPC, who offers you a business meeting. Your character replies, "I wouldn't mind meeting some like-minded individuals?to maybe discuss some wholly legitimate business practices."

The gunsmith only makes the weapons, but you know a docker who can forge licenses and the like.
Title: Re: Trax - Leave
Post by: Trax on January 30, 2015, 12:56:57 PM
I'll head to A'ka Bem first to find out of there's a bounty on any of them outside the Karvis system.