Karvis

Out of Character Discussion => Special Forces OOC Forum => Topic started by: GM Craig on January 30, 2015, 12:18:07 PM

Title: Re: Trax: Leave
Post by: GM Craig on January 30, 2015, 12:18:07 PM
[OOC: Who first? A'ka Bem would be a good spot to start. You have others - a gunsmith that specializes in "wholly legitimate weapons sales," a medic that was never too concerned about paperwork or reports as long as your credits were good, and a contact you know from the Imperial Bounty Office.
Title: Re: Re: Trax: Leave
Post by: Trax on February 10, 2015, 06:47:42 PM
I put this in the OOC thread, but I guess you forgot about it. ;)

I'll head to A'ka Bem first to find out of there's a bounty on any of them outside the Karvis system.
Title: Re: Trax: Leave
Post by: Trax on February 11, 2015, 01:06:13 PM
Well that's just lovely.  Does Trax recognize the name?
Title: Re: Trax: Leave
Post by: GM Craig on February 11, 2015, 01:15:30 PM
Names? Could be a of a dozen guys he knows. But they all work within the sector. If it's someone from outside, there's only a few he knows. One name comes to mind - Boba Fett, a high priced bounty hunter who favours working for the Hutts and other criminal gangsters. Fett has done a few high profile (in an underworld sense) jobs for Ploovo two-for-one.
Title: Re: Trax: Leave
Post by: Niil Spaar on February 11, 2015, 01:50:43 PM
Wow.  Boba Fett.  Nice knowin' ya, Trax . . .  :o
Title: Re: Trax: Leave
Post by: Trax on February 11, 2015, 02:35:44 PM
Wow.  Boba Fett.  Nice knowin' ya, Trax . . .  :o

Nice to know someone's got his back.  :P
Title: Re: Trax: Leave
Post by: Niil Spaar on February 11, 2015, 02:40:55 PM
If it's Boba Fett, you'll need a Star Destroyer at your back.  Remember the fun the three of us had with Blaine Nighthawk?  I'm thinking he's, like, Boba Fett Lite.    ;)
Title: Re: Trax: Leave
Post by: Trax on February 11, 2015, 02:50:20 PM
I think we had a lot of trouble with Blaine because of his armor.  We needed really high damage rolls and he needed below average strength rolls to resist.  I'm thinking the same will hold true for Boba Fett which is why I'm considering going on the offensive.  He can't wear his armor 24/7.
Title: Re: Trax: Leave
Post by: Niil Spaar on February 11, 2015, 03:08:15 PM
Probably not, but he's likely got several kajillion different security measures around him.  And that's not including the stuff on his ship.  :P

Now, if we had a portable ion cannon, or perhaps something like a plasma flame-thrower . . .
Title: Re: Trax: Leave
Post by: GM Craig on February 11, 2015, 03:29:14 PM
The guy will be eaten by a sarlaac, kill it from inside, and escape. Just sayin'.
Title: Re: Trax: Leave
Post by: Niil Spaar on February 11, 2015, 03:34:24 PM
Fine, then a Death Star superlaser.   :P
Title: Re: Trax: Leave
Post by: Trax on February 11, 2015, 06:12:37 PM
The guy will be eaten by a sarlaac, kill it from inside, and escape. Just sayin'.

That visual brings up a question, can you shoot to damage weapons and other accessories attached to armor?
Title: Re: Trax: Leave
Post by: GM Craig on February 11, 2015, 08:08:28 PM
Sure.
Title: Re: Trax: Leave
Post by: Collan on February 12, 2015, 08:22:54 AM
 Hopefully he is not yet as skilled as he is in the movies aince it's much earlier...
Title: Re: Trax: Leave
Post by: Trax on February 12, 2015, 09:53:26 AM
Or at least I'm hoping in the skills that count, Trax is at least as good.
Title: Re: Re: Trax: Leave
Post by: Nim Naja on February 24, 2015, 08:00:24 AM
Or at least I'm hoping in the skills that count, Trax is at least as good.

Which skills? Running? hahaha
Title: Re: Trax: Leave
Post by: Niil Spaar on February 24, 2015, 12:51:24 PM
Ask him how well he drives . . .
Title: Re: Trax: Leave
Post by: Trax on February 24, 2015, 01:01:34 PM
Trax drives very well.  It's Jex that likes to turn people riding on the top of trucks into human cannon balls.
Title: Re: Trax: Leave
Post by: Niil Spaar on February 24, 2015, 01:10:04 PM
Right, NOW I remember.  It took awhile to recall that - y'know, with the concussion and all . . .
Title: Re: Trax: Leave
Post by: Trax on February 24, 2015, 04:40:04 PM
Huttese?  Really?

Craig, guess I'm going to need a languages roll, 4D+1.
Title: Re: Trax: Leave
Post by: GM Craig on February 24, 2015, 04:43:37 PM
I thought we already established you understood it.

It is the defacto language of the underworld. A'ka Bem spoke it to you when you came to his shop.
Title: Re: Trax: Leave
Post by: Trax on February 24, 2015, 05:31:26 PM
Oh, right.  I'll add it to my sheet for future reference.
Title: Re: Trax: Leave
Post by: Niil Spaar on February 24, 2015, 06:18:27 PM
Ho, ho, ho!  Ha, ha, ha!  Kasu ya lee coy rah doe kankee kung!
Title: Re: Trax: Leave
Post by: GM Craig on February 25, 2015, 10:45:04 AM
Head's Up: I'm going to need a physical description of Trax. What he's wearing and the like, visible weapons, etc.
Title: Re: Trax: Leave
Post by: Trax on February 25, 2015, 11:10:51 AM
He's 6'1", about 200 pounds.  Short dark hair, pale green eyes, and a day or two worth of stubble on his face.

For clothing, we'll go with a crimson shirt, black pants, dark combat boots, a blast vest and a medium length dark brown coat.  He's got 2 pistols, one on each thigh, and a knife strapped to his calf.  On his belt he's got a number of power packs, another knife and other various personal equipment.
Title: Re: Trax: Leave
Post by: GM Craig on February 25, 2015, 11:52:39 AM
Plus the jet pack?
Title: Re: Trax: Leave
Post by: Trax on February 25, 2015, 02:08:52 PM
Not on him at the moment, that would be in his bag back at the room.
Title: Re: Trax: Leave
Post by: GM Craig on February 25, 2015, 03:23:22 PM
kk.
Title: Re: Trax: Leave
Post by: Niil Spaar on February 25, 2015, 09:00:17 PM
HAHAHAHA!  Ahhh, hell, I went on the wrong mission!  Who wears short-shorts?

Rodians wear short-shorts!    ;D
Title: Re: Trax: Leave
Post by: Nim Naja on February 26, 2015, 02:53:58 AM
Hehehe.. with a small Sweet Meats logo on each bun :D
Title: Re: Trax: Leave
Post by: Niil Spaar on February 26, 2015, 11:32:37 AM
Awwwww, Trax thought he was ordering food.  It makes it so much funnier when he ordered something to "wash it down".   ;D  And a large "to go", too!    Damn, the context of it all!   ;D
Title: Re: Trax: Leave
Post by: Trax on February 26, 2015, 11:51:20 AM
Yeah, that is some seriously disturbing imagery there. :)
Title: Re: Trax: Leave
Post by: GM Craig on February 26, 2015, 11:54:30 AM
You don't know the half of it. They lay eggs like a sea turtle. :)
Title: Re: Trax: Leave
Post by: Niil Spaar on February 26, 2015, 11:55:32 AM
Oh . . . hell . . . stomach hurts . . . co-workers wondering what's going on . . .
Title: Re: Trax: Leave
Post by: Trax on February 26, 2015, 12:33:52 PM
It's going to take a lot of rye to try and get that image out of my head...
Title: Re: Trax: Leave
Post by: GM Craig on February 26, 2015, 12:45:27 PM
"Yeah baby! Fertilize those eggs!"
Title: Re: Trax: Leave
Post by: GM Craig on February 26, 2015, 03:12:18 PM
I just have to tell you guys that while searching for images of Pa'lowick females, I ran afoul of Rule 34.

http://en.wikipedia.org/wiki/Rule_34_(Internet_meme)

[No I'm not linking it, you sickos.]
Title: Re: Trax: Leave
Post by: Niil Spaar on February 26, 2015, 03:16:47 PM
"Yeah baby! Fertilize those eggs!"

Ewwwwwwww!   Eggs, and you're in a diner!

"Here ya go, honey!  Fresh from my body and on to your plate"
Title: Re: Re: Trax: Leave
Post by: Nim Naja on February 26, 2015, 04:01:17 PM
"Yeah baby! Fertilize those eggs!"

Ewwwwwwww!   Eggs, and you're in a diner!

"Here ya go, honey!  Fresh from my body and on to your plate"

Daw, does that mean you'd refuse fresh eggs for breakfast in Altarka? *grin*
Title: Re: Re: Trax: Leave
Post by: Niil Spaar on February 26, 2015, 04:11:12 PM
"Yeah baby! Fertilize those eggs!"

Ewwwwwwww!   Eggs, and you're in a diner!

"Here ya go, honey!  Fresh from my body and on to your plate"

Daw, does that mean you'd refuse fresh eggs for breakfast in Altarka? *grin*


Yeahhhh, that's just way too "Kids in the Hall" for me.   :D   Thinking about how those eggs were created would turn Connor green.  :P

Unless it's an immaculate conception chicken . . .
Title: Re: Trax: Leave
Post by: Nim Naja on February 26, 2015, 04:41:43 PM
Hens don't need a rooster to make eggs. unless you want baby chicks.. now, eating that egg might turn me green...


So I guess technically breakfast eggs are made by immaculate conception? xD
Title: Re: Trax: Leave
Post by: Niil Spaar on February 26, 2015, 06:35:15 PM
HA!  No, no, I was thinking of Nim handing Connor a few raw or boiled eggs (ie. still in shell) for breakfast.  I can see him eyeing them for a few moments, and then turning pale.  Then green.  Then trying to figure out how to broach the subject of druid Wild Shape biology  (ie. ummmm, so whatever happens in elven form . . . stays in elven form?)   ;D
Title: Re: Trax: Leave
Post by: Nim Naja on February 26, 2015, 06:38:02 PM
Pfft. beggars can't be choosers!  ;D
Title: Re: Trax: Leave
Post by: Niil Spaar on February 26, 2015, 06:39:50 PM
With that kind of doubt?  Oh, hell yes, he can.   :D

Maybe we should move this to the General board?  Guaranteed Trax is gonna fill this one up on his fun little mission . . .
Title: Re: Trax: Leave
Post by: Nim Naja on February 26, 2015, 07:06:26 PM
Well I can't post this little gem without context :P anyone used to watch Sealab? :P


http://youtu.be/F6ROXLtorwY?t=2m3s (http://youtu.be/F6ROXLtorwY?t=2m3s)
Title: Re: Trax: Leave
Post by: Niil Spaar on February 26, 2015, 07:43:30 PM
HAHAHAHA!  All you had to do was mention "Sealab" and I knew the episode you were talking about!   ;D
Title: Re: Trax: Leave
Post by: Collan on February 26, 2015, 08:00:35 PM
Bizzzzaaaaarrrrrroooooo!

I'm helping. I'm helping you! *dumps salt on disembodied head*
Title: Re: Trax: Leave
Post by: Nim Naja on February 26, 2015, 09:10:22 PM
"I laid an egg for you!"

Hehehe! One of my favorite episodes. But Der dieb still wins all.

"I dub thee Sir Phobos, Knight of Mars, Beater of Ass. Be a hitter, babe."
Title: Re: Trax: Leave
Post by: Trax on February 27, 2015, 07:19:17 AM
Reading stuff like this makes me glad I grew up with only 3 channels that didn't really have much that was interesting to watch anyway.  Well, aside from Looney Tunes, watching characters get shot, blown up, fall off cliffs or have heavy objects fall on them never gets old. :)
Title: Re: Trax: Leave
Post by: GM Craig on February 27, 2015, 08:14:57 AM
<makes a mental note>
Title: Re: Trax: Leave
Post by: Collan on February 27, 2015, 08:21:02 AM
"I laid an egg for you!"

Hehehe! One of my favorite episodes. But Der dieb still wins all.

"I dub thee Sir Phobos, Knight of Mars, Beater of Ass. Be a hitter, babe."

Well Hi there Michelle.
Title: Re: Re: Trax: Leave
Post by: Nim Naja on February 27, 2015, 08:57:43 AM
Reading stuff like this makes me glad I grew up with only 3 channels that didn't really have much that was interesting to watch anyway.  Well, aside from Looney Tunes, watching characters get shot, blown up, fall off cliffs or have heavy objects fall on them never gets old. :)

This is all 2002. Hardly childhood. Well, sort of.. I was pretty rebellious that year :P
Title: Re: Re: Trax: Leave
Post by: Nim Naja on February 27, 2015, 08:58:07 AM
"I laid an egg for you!"

Hehehe! One of my favorite episodes. But Der dieb still wins all.

"I dub thee Sir Phobos, Knight of Mars, Beater of Ass. Be a hitter, babe."

Well Hi there Michelle.

Ohai Corey ^^
Title: Re: Trax: Leave
Post by: GM Craig on May 07, 2015, 12:32:43 PM
Ken, I haven't forgotten about you. Nim's been a little busy off-screen. She's also may need a change of underwear, so we'll need a little time yet. :)

Sorry for the delay. :)
Title: Re: Trax: Leave
Post by: Trax on May 07, 2015, 12:35:39 PM
No problem.  I've been getting some interesting message in hangouts.  :)

Really makes me want to know what she's finding.
Title: Re: Re: Trax: Leave
Post by: Nim Naja on May 07, 2015, 12:42:07 PM
No problem.  I've been getting some interesting message in hangouts.  :)

Really makes me want to know what she's finding.

Be careful what you wish for xD
Title: Re: Trax: Leave
Post by: GM Craig on May 07, 2015, 12:44:34 PM
Once known, some things cannot be un-known...
Title: Re: Trax: Leave
Post by: Trax on May 07, 2015, 01:01:01 PM
Once known, some things cannot be un-known...

That's only a problem with RL knowledge.  At least when it's in game, you know it's made up (and hopefully not based on some nasty RL knowldege). :)
Title: Re: Trax: Leave
Post by: GM Craig on May 07, 2015, 01:08:56 PM
True. :)
Title: Re: Trax: Leave
Post by: Trax on May 29, 2015, 09:25:34 AM
[OOC:

Quote
Model: SoroSuub ?Renegade? Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 2, R or X
Range: 3-7/25/50
Damage: 5D+2
]

 :o

Sorry Michelle, Trax is NOT giving those back!
Title: Re: Trax: Leave
Post by: Trax on May 29, 2015, 09:29:26 AM
Oh, so next stop will be for getting a fake license to carry those bad boys.  Or are they bad girls?  Either way, Trax is one very happy, and extremely dangerous person right now.
Title: Re: Trax: Leave
Post by: Nim Naja on May 29, 2015, 09:31:39 AM
Oh god, I suddenly feel like an enabler..  ;D
Title: Re: Trax: Leave
Post by: Trax on May 29, 2015, 09:35:30 AM
Actually, the legal term would will be 'accomplice'. :)
Title: Re: Trax: Leave
Post by: GM Craig on May 29, 2015, 09:35:30 AM
Meh, Caelli-Merced Sentinel IV are better. And in Trax's hands, they'd be even deadlier.

Quote
Model: Caelli-Merced Sentinel IV Blaster
Type: Heavy blaster pisto
 Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 100
Cost: 1,200
Availability: 4, R
Range: 3-10/30/60
Damage: 5D+2

Game Notes: The Caelli-Merced is a precisely designed weapon, intentionally designed for the advanced user. This weapon adds +5 to the difficulty for any user with a blaster skill of less than 4D, but anyone with a blaster skill of 6D or higher gets a +1D to hit.

There's also this one:

Quote
Model: BlasTech DT-57 "Annihilator" Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 850
Availability: 2, R
Range: 3-7/25/50
Damage: 6D+1
Title: Re: Trax: Leave
Post by: Trax on May 29, 2015, 09:38:06 AM
Consider my jaw dropped!!

I'll take two of each please!
Title: Re: Trax: Leave
Post by: Nim Naja on May 29, 2015, 09:39:50 AM
Hahaha. I wasn't worried about stats. Maybe I should have been :P
Title: Re: Trax: Leave
Post by: Niil Spaar on May 29, 2015, 09:59:33 AM
Aaaaaaa!  Niil wants two as well!
Title: Re: Trax: Leave
Post by: Nim Naja on May 29, 2015, 10:32:18 AM
What do you want all that firepower for, hippy?  ;D
Title: Re: Trax: Leave
Post by: Niil Spaar on May 29, 2015, 10:37:30 AM
Defensive fire.  Convincing warning shots.   ;)
Title: Re: Trax: Leave
Post by: Trax on May 29, 2015, 10:40:48 AM
Convincing warning shots.   ;)

Trax calls those head shots. :)
Title: Re: Re: Trax: Leave
Post by: Nim Naja on May 29, 2015, 10:41:35 AM
Convincing warning shots.   ;)

Trax calls those head shots. :)

Boom!  ;D
Title: Re: Trax: Leave
Post by: Trax on May 29, 2015, 11:33:43 AM
I'm going to let that one go. :)

Craig, I'm ready to head to the docker.
Title: Re: Re: Trax: Leave
Post by: Niil Spaar on May 29, 2015, 11:36:57 AM
Convincing warning shots.   ;)

Trax calls those head shots. :)

Boom!  ;D


No, that's the thermal detonators he uses as "flash-bangs".   ;D
Title: Re: Re: Trax: Leave
Post by: Nim Naja on May 29, 2015, 11:43:21 AM
I'm going to let that one go. :)

Craig, I'm ready to head to the docker.

Which? Boom, headshot! Or the post? Mwaha
Title: Re: Trax: Leave
Post by: Trax on June 02, 2015, 12:53:09 PM
At a course today, hoping to get a post up here and on Altarka tonight.
Title: Re: Trax: Leave
Post by: GM Craig on June 02, 2015, 01:05:30 PM
No sweat.
Title: Re: Trax: Leave
Post by: Nim Naja on June 02, 2015, 01:07:36 PM

[OOC: I should have said I was pausing here for reactions / actions. If you guys have nothing to add, we'll move along.]


I don't really, just following his lead atm.
Title: Re: Trax: Leave
Post by: Trax on June 17, 2015, 04:27:50 PM
So we're talking 2000K per?  Time to dip into rebel funds.  I'll throw an IOU for the receipt.  :)
Title: Re: Trax: Leave
Post by: GM Craig on June 17, 2015, 05:45:05 PM
Yes, 2k per identity, includes licenses for the hand cannons.
Title: Re: Trax: Leave
Post by: Nim Naja on June 17, 2015, 07:01:34 PM
Ha, what's it take to get the rebels to pay for mine too? :P
Title: Re: Trax: Leave
Post by: Trax on June 18, 2015, 08:20:05 AM
Not sure you want to find out. :P
Title: Re: Trax: Leave
Post by: Trax on June 22, 2015, 01:17:29 PM
Would a permit be for a specific restricted weapon or cover them in general?  It just dawned on me that I should have something for my vibrodagger and neural whip.
Title: Re: Trax: Leave
Post by: Niil Spaar on June 22, 2015, 01:32:27 PM
Well, I suppose you could say the neural whip was for your dominatrix . . .  ;D
Title: Re: Trax: Leave
Post by: GM Craig on June 22, 2015, 02:20:11 PM
Would a permit be for a specific restricted weapon or cover them in general?  It just dawned on me that I should have something for my vibrodagger and neural whip.

They are generally specific. Includes serial numbers.
Title: Re: Trax: Leave
Post by: Trax on June 22, 2015, 02:40:28 PM
If they're off and the power packs removed, are they likely to be picked up by a scan?
Title: Re: Trax: Leave
Post by: GM Craig on June 22, 2015, 02:48:11 PM
Yes, resonance scans can detect electronic devices. Not every checkpoint makes use of resonance scans, however.

I wasn't aware you took the neural whip with you on this trip. :) Neural whips are very nasty devices, even by Trax's standards.
Title: Re: Trax: Leave
Post by: Trax on June 22, 2015, 02:49:41 PM
I'm actually thinking of trying to sell it.
Title: Re: Trax: Leave
Post by: Niil Spaar on June 22, 2015, 03:05:15 PM
I'm sure that there's some wild clubs around the red-light district that would take it off your hands. 
Title: Re: Re: Trax: Leave
Post by: Nim Naja on June 22, 2015, 03:10:29 PM
Well, I suppose you could say the neural whip was for your dominatrix . . .  ;D

But I'd need a license too then...
Title: Re: Trax: Leave
Post by: Trax on June 23, 2015, 01:48:43 PM
Submitting names for aliases, Aiden Cole and Aurren Kahn.
Title: Re: Trax: Leave
Post by: Nim Naja on June 23, 2015, 02:17:13 PM
Kasari Kata please :)
Title: Re: Trax: Leave
Post by: Nim Naja on June 23, 2015, 06:41:39 PM
I have a holdout and vibrodagger as well. Certainly no nasty thing like you've got but you've got me worried :P
Title: Re: Trax: Leave
Post by: GM Craig on June 24, 2015, 02:13:57 PM
Just for clarity, your new ID's are not paper or plastic documents. Star Wars is generally a paperless society, though flimsyplast is used from time to time.

Your ID's are a cryptographically signed chip in a plastic holder (similar in form factor to a MicrsoSD card) that includes a mini holographic display. The chip holds encoded genetic data and various salient points about your identity. At standard checkpoints, only the data on the card is checked. At higher end checkpoints, the data is compared to the identity repository on the Imperial Network to ensure the data is accurate. The chip includes tamper-protection technology to verify the data has not been altered.

To pull off ID's that would pass Imperial Inspection, your contact must have access to Imperial cryptographic keys, and a way to alter the Imperial database.

They should be good enough for standard Imperial checkpoints, but there are clues if someone goes digging. For example, if someone does a search for just the genetic data, they could pull up multiple ID's, which would flag them as potentially fraudulent. The Empire also runs integrity checks on their citizens from time to time specifically looking for signs of fraud, and those would burn the ID's you now hold. If that happens before six months are up, you can get new ones made free of charge. That's the only guarantee he can make.

There is always a risk with fake ID's, and that risk goes up the closer you go to the core worlds.

It's also possible that Imperial Intelligence has flagged a genetic trace for detention, regardless of the ID the trace matches. That has been known to happen, though rarely, and such things are not generally network-wide unless the individual sought was extremely valuable to the Empire. The Empire has also been known to deploy genetic sniffers, technology that able to passively sample thousands of genetic traces out of the air. People leave genetic fragments just walking around, so in high-risk or sensitive areas, such sniffers can scan large crowds for potential targets. If a sensor gets tripped, areas are locked down and detailed genetic scans are done on all occupants of the area until the target is found.

In the mid-rim (where you are), you've heard of these things happening, but never seen them directly. It's not a common occurrence this far out, but it would be more common the closer you are to the core worlds.

So, the ID's are good and buried deep in the network, but are not perfect.

I just wanted to make sure you understood the risks.
Title: Re: Trax: Leave
Post by: Niil Spaar on June 24, 2015, 02:40:03 PM
Besides avoiding an area altogether, are there any methods of spoofing genetic sniffers?
Title: Re: Trax: Leave
Post by: GM Craig on June 24, 2015, 02:47:41 PM
A hermetically sealed suit might work, if you were really careful about cleaning it after you put it on...
Title: Re: Trax: Leave
Post by: Nim Naja on June 24, 2015, 04:30:34 PM
Ahh, the future :P
Title: Re: Trax: Leave
Post by: Trax on July 07, 2015, 09:14:53 PM
Is there a cantina or other watering hole close to our room?  I'm thinking of asking Doha and Nim to get a drink and Trax will join them shortly.
Title: Re: Trax: Leave
Post by: GM Craig on July 07, 2015, 09:36:22 PM
Sure, there's several to choose from. There is also one attached to the hostel.
Title: Re: Trax: Leave
Post by: Trax on July 08, 2015, 03:12:15 PM
Just fyi, Trax might be hot on Doha and Nim's heels.

He just needs to ask Rand a question or two.
Title: Re: Trax: Leave
Post by: GM Craig on July 08, 2015, 03:15:12 PM
That's fine. I figured.
Title: Re: Trax: Leave
Post by: Nim Naja on July 18, 2015, 08:35:43 PM
Fyi I'm not holding up for trax, I just need to think on my reply. Haven't played the pc enough to pound out a post yet :)
Title: Re: Trax: Leave
Post by: Trax on July 19, 2015, 10:27:32 AM
Fyi I'm not holding up for trax, I just need to think on my reply. Haven't played the pc enough to pound out a post yet :)

And it's even harder when you're not trying to give another PC a hard time right? :P
Title: Re: Trax: Leave
Post by: Nim Naja on July 20, 2015, 12:58:35 PM
Unbelievably so :P
Title: Re: Trax: Leave
Post by: Nim Naja on July 30, 2015, 10:36:34 AM
Going to be busy-ish til monday, just fyi. I'll probably find a few minutes to post but no promises :)
Title: Re: Trax: Leave
Post by: Nim Naja on August 19, 2015, 07:54:44 PM
"Not sure.

I haven't seen anything from him yet." Trax replied to Nim, unsure why she might think Bem would send the data to her instead of him.

For reasons I said! For reasons! xD
Title: Re: Trax: Leave
Post by: Trax on August 19, 2015, 09:03:00 PM
"Not sure.

I haven't seen anything from him yet." Trax replied to Nim, unsure why she might think Bem would send the data to her instead of him.

For reasons I said! For reasons! xD

Sorry, a little extra sleep deprived today. Couldn't fall asleep again last night after puttin Cae down. Had to read the Altarka posts, and my replies over and over before things made sense.
Title: Re: Trax: Leave
Post by: Trax on August 27, 2015, 08:52:57 AM
How long has it been since we got our IDs, and will there be a security check point we have to go through to leave the station?
Title: Re: Trax: Leave
Post by: GM Craig on August 27, 2015, 10:18:10 AM
Yeah, there's a checkpoint to get to the docking ring.

It's been about an hour.
Title: Re: Trax: Leave
Post by: Nim Naja on August 28, 2015, 09:46:54 AM
Jodoba is awfully expensive thar for a diner  ;D
Title: Re: Trax: Leave
Post by: Trax on August 28, 2015, 10:07:59 AM
When you're spending someone else's creds, does it matter? :)
Title: Re: Trax: Leave
Post by: Nim Naja on August 28, 2015, 09:05:19 PM
Not to inconsiderate asshats. But I'd like to think Nim at least considers not being an asshat sometimes :)
Title: Re: Trax: Leave
Post by: Nim Naja on August 28, 2015, 09:06:31 PM
Oh and besides, I didn't spend any of your money there :D
Title: Re: Trax: Leave
Post by: Niil Spaar on September 01, 2015, 10:06:57 PM
Ohhhhh . . . NOW the name StarKiller/Galen Marek finally clicks in.  The video game and the novels.

Oh, frakkety frak . . .
Title: Re: Trax: Leave
Post by: Nim Naja on September 01, 2015, 11:53:45 PM
No spoilers! :D
Title: Re: Trax: Leave
Post by: Trax on September 02, 2015, 09:18:31 AM
Never played the game, never read the novels, but I still think this is going to be our toughest encounter yet.
Title: Re: Trax: Leave
Post by: Niil Spaar on September 02, 2015, 09:32:53 AM
Well, Galen's probably a bit younger now than he was for most of the novels, so likely he won't have the power to seize and crash a Star Destroyer with The Force.  Yet.  But yeah, I'm guessing that he'd make Boba Fett look like Jar-Jar Binks in comparison.
Title: Re: Trax: Leave
Post by: GM Craig on September 02, 2015, 09:48:15 AM
Fair warning:

I'm not overly concerned about following the cannon story. I know Galen has plenty of history in the extended universe, but remember that this adventure is not on rails or scripted in any way. You're not observing events play out like a movie: your characters are actively involved, and can change the course of events in small or large ways.

There's a very real possibility that the leaders of the newborn Rebel Alliance will die, along with their senior aids. If that happens, it will set the rebellion back, possibly by decades. There's also a possibility that you might pull off amazing things here, and set the Rebels up far in advance of where they were at this time according to cannon. It's even mathematically possible (on the order of .000001%) that the Empire might end on this adventure.

The actual outcome fall somewhere on a continuum between those extremes. I have no idea how it is going to turn out (though some endings are more likely than others). Remember my survival guide, and conduct yourselves accordingly.

When I envisioned how this would play out, my crystal ball indicated a strong probability that all of you would be involved. I find it very amusing and quite entertaining that out of all of you, Trax is the only original character picking up this story at the moment. :)
Title: Re: Trax: Leave
Post by: Niil Spaar on September 02, 2015, 09:57:21 AM
Sorry; in my last OOC post I should have said, "But that's if Craig follows the novels and runs Galen accordingly."
Title: Re: Trax: Leave
Post by: Trax on September 02, 2015, 10:00:37 AM
I find it very amusing and quite entertaining that out of all of you, Trax is the only original character picking up this story at the moment. :)

Because he's the most invested in the rebellion right? :P
Title: Re: Trax: Leave
Post by: Niil Spaar on September 02, 2015, 10:04:19 AM
I find it very amusing and quite entertaining that out of all of you, Trax is the only original character picking up this story at the moment. :)

Because he's the most invested in the rebellion right? :P


The irony . . . oh, the irony . . .
Title: Re: Trax: Leave
Post by: Nim Naja on September 02, 2015, 10:12:01 AM
Even if the story went the straight canon route, that's actually an overall good thing in the end :P there were multiple alternate endings and none of them were happy endings for star wars.


Up until Darren said something I hadn't remembered why I recognized the name either. It's a hugely long, extremely complicated, but really good story.
Title: Re: Trax: Leave
Post by: Niil Spaar on September 02, 2015, 03:00:00 PM
Damn, Trax is showing remarkable restraint in talking to this pilot.  I expected Trax to have a heavy blaster pistol rammed halfway up the guy's left nostril by now.   ;D
Title: Re: Trax: Leave
Post by: GM Craig on September 02, 2015, 03:18:07 PM
I suspect Trax respects someone able to sass when faced with impending violent death. :)
Title: Re: Trax: Leave
Post by: Trax on September 02, 2015, 04:37:21 PM
Craig's basically nailed it.  Tormax is being given a lot of leeway because Trax finds him highly amusing.  But Trax also knows he's in a bit of a bind.  Were this trip not urgent, Trax could fly the ship himself, but getting there quickly requires a skilled pilot.  That also factors in to the negotiations.

Having said that, if push really came to shove, Trax would have no problems blasting the kid's kneecap to make his point.  It's one of those little quirks that makes him so lovable. :)
Title: Re: Trax: Leave
Post by: Nim Naja on September 09, 2015, 11:58:22 AM
Fyi I'm waiting on le pilot to speak.
Title: Re: Trax: Leave
Post by: Trax on September 09, 2015, 02:21:45 PM
How difficult a roll would it be to jetpack off the ship while Tormax does his flyover?
Title: Re: Trax: Leave
Post by: GM Craig on September 09, 2015, 02:25:44 PM
Very easy.

Landing safely however... :)

Depending on terrain, you're looking at a difficult landing. It depends on speed, terrain and local weather conditions. It could be easier or harder, but you're looking at "Difficult" so 16-20 or so.
Title: Re: Trax: Leave
Post by: Trax on September 09, 2015, 02:42:34 PM
Damn, I really need to up my jetpack skill...

With a few cp's, it's an option anyway.