Karvis

Out of Character Discussion => Special Forces OOC Forum => Topic started by: GM Craig on September 24, 2015, 12:45:01 PM

Title: CP Awards: Trax
Post by: GM Craig on September 24, 2015, 12:45:01 PM
For Trax's recent actions, combined with the heroism and selflessness displayed in his final moments, I'm awarding 20 CP.

His two force points are returned, and for heroic use during a dramatic moment, he gains two additional Force Points (subject to the non-force-sensitive cap of 5 FP).
Title: Re: CP Awards: Trax
Post by: Trax on September 25, 2015, 10:12:57 AM
CPs remaining 2, plus 20 awarded for a total of 22.

Proposed skill increases;

| Skill name                         | Current Value |New Value |CP cost |
| Blaster: Heavy Blaster Pistol |        9D           |   9D+1       |     4     |
| Dodge: Energy Weapons      |        9D           |   9D+1       |     4     |
| Languages                          |        4D+1       |   4D+2       |     4     |
| JetPack Operation                |        3D           |   3D+1       |     3     |
| Demolitions                         |        2D           |   2D+1       |     2     |

Demolitions is a new skill that will require training time.  Total cps spent, 17, remaining 5.
Title: Re: CP Awards: Trax
Post by: GM Craig on September 25, 2015, 12:43:56 PM
I'm ruling that Trax was involved in the demolition of a ferrocrete wall, so I'll allow the skill without training. :)
Title: Re: CP Awards: Trax
Post by: Trax on September 25, 2015, 12:47:27 PM
Dude, that was awesome!  ;D

Hopefully around the 4 - 5D mark he'll be skilled enough to do it again without the internal injuries. :)
Title: Re: CP Awards: Trax
Post by: GM Craig on September 25, 2015, 12:49:15 PM
I show you with 3 CP left, and 5 FP. Do you concur?
Title: Re: CP Awards: Trax
Post by: Trax on September 25, 2015, 12:51:40 PM
Didn't I still have 2 left?  I thought I had 4 before burning 2 on the jetpack landing.  Or did I need all 4?  If my count is wrong, then yes, there would be 3 left instead of the 5 I posted and we're good to go.
Title: Re: CP Awards: Trax
Post by: GM Craig on September 25, 2015, 12:54:34 PM
Here's the spends I had:
[big spend after prison break]

Rolls   -2 [unlabelled, but previous to Bespin]
Roll for negotiation on Bespin   -2
Roll for dodging blaster fire while dropping a weapon and dragging someone up the boarding ramp   -2
Roll for Jetpack operation   -2
First Aid on Corellia   -2
Title: Re: CP Awards: Trax
Post by: Trax on September 25, 2015, 12:56:07 PM
Right, forgot about the first aid.  Let me think a bit on the languages increase then, I might hold off on that one.
Title: Re: CP Awards: Trax
Post by: Niil Spaar on September 25, 2015, 02:38:45 PM
I find it hilarious that Niil has a higher Demolitions skill than Trax does . . .  :D
Title: Re: CP Awards: Trax
Post by: GM Craig on September 25, 2015, 02:43:02 PM
But that's just theory. Trax has more practical experience.
Title: Re: CP Awards: Trax
Post by: Trax on September 25, 2015, 02:43:22 PM
Trax has never had a need for using actual explosives.  But with his purpose and view now having changed, I want him to be a bit more versatile.
Title: Re: CP Awards: Trax
Post by: Trax on September 25, 2015, 02:43:45 PM
But that's just theory. Trax has more practical experience.

And he's got the internal injuries to prove it! :)
Title: Re: CP Awards: Trax
Post by: Trax on September 25, 2015, 02:52:22 PM
I'm ditching the languages increase for now.

| Skill name                         | Current Value |New Value |CP cost |
| Blaster: Heavy Blaster Pistol |        9D           |   9D+1       |     4     |
| Dodge: Energy Weapons      |        9D           |   9D+1       |     4     |
| JetPack Operation                |        3D           |   3D+1       |     3     |
| Demolitions                         |        2D           |   2D+1       |     2     |

Total cps spent, 13, remaining 7.
Title: Re: CP Awards: Trax
Post by: GM Craig on September 25, 2015, 03:44:25 PM
Confirmed.
Title: Re: CP Awards: Trax
Post by: Niil Spaar on September 25, 2015, 04:16:19 PM
Is Trax full armed now?   ;D
Title: Re: CP Awards: Trax
Post by: Collan on September 25, 2015, 04:52:35 PM
Is Trax full armed now?   ;D

That will require major surgery.

Maybe he get a chainsaw hand...it'd be groovy!
Title: Re: CP Awards: Trax
Post by: Niil Spaar on September 25, 2015, 05:01:15 PM
He already has a boom-stick, too!   ;D

Remember, where do we shop?
Title: Re: CP Awards: Trax
Post by: Nightshade on September 25, 2015, 05:20:42 PM
Shop smart, shop S Mart!
Title: Re: CP Awards: Trax
Post by: Trax on September 26, 2015, 11:40:39 AM
Is Trax full armed now?   ;D

That will require major surgery.

Maybe he get a chainsaw hand...it'd be groovy!

Now that reference I did get! :)