Karvis
Out of Character Discussion => Rebel Alliance => Topic started by: GM Craig on October 05, 2015, 08:50:29 AM
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Ok folks, last chance. I need any housekeeping sorted out before we pull the trigger on this.
Make sure you're sorted out your CP expenditures.
If you've made any changes to your character sheets in the last 2 months, make sure I can a fresh copy (and that I've confirmed that).
If you need any equipment changes, gear or hardware prior to launch, give me a list now and I'lls ee what you can come up with.
If you have undeclared skill adjustments on your starting equipment, you need to declare them now <looks pointedly at Michelle>.
Once this starts, it's going to be intense, so I want to make sure we've all got our ducks in a row before we start.
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Just confirming your confirmed from my last round of updates (http://karvis.altarka.org/index.php?topic=161.msg4210#msg4210).
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Confirmed. Your updates are active.
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My updated CS can be found in Niil's Player Journal section.
Niil has some equipment there that he'll make available to anyone that requires it. Not that Galen would need an AP blaster rifle, mind you . . . ;)
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Craig, have you been able too see Collan's sheet on Docs? If not, i'll post it here as well. Also I would like Collin to have stun grenades and a few extra blaster powerpacks.
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Could I get a copy of my CS?
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e-mail sent.
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Craig, have you been able too see Collan's sheet on Docs? If not, i'll post it here as well. Also I would like Collin to have stun grenades and a few extra blaster powerpacks.
I don't recall seeing an invite. Where did you send it? Gmail?
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Got it Corey.
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Craig, have you been able too see Collan's sheet on Docs?
Our sheets match Corey, for skills. I show 3 FP and -22 CP.
Also I would like Collin to have stun grenades and a few extra blaster powerpacks.
No problem, you have each have a dozen if you want. Stun grenades will be a problem - most of the rebel weapon stockpile went down with Tormax' ship. You can have 2 each, recovered from the dead rebels.
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Craig, have you been able too see Collan's sheet on Docs?
Our sheets match Corey, for skills. I show 3 FP and -22 CP.
Force points: I started with two, lost one for saving just my butt in the bar, gained one when I saved that doc, am pretty sure sure I got one for the lab, and I do want additional one for the prison break.
Does your count jibe now, Craig?
For CPs, I count 23 on loan, And you have given me four for role-play. That's where I got 19.
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Trax will grab from that extra power pack pile. That should put his tally at about 20 if he can carry that many without turning himself into a walking nightlight. :)
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I think a dozen is all you could manage without having load issues.
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Then a dozen it will be. I'll just swap expended ones with power packs from dead troopers. :)
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Yup, Niil's stocking up on power packs, too (8-10 if he can manage it). He'll start by slapping fresh ones into his two heavy blasters.
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Looks like I have 11 cup to spend so I would like to add a pip to my advanced offense and defense and then purchase elbow smash for a total expenditure of 7 cp and 4 remaining.
Also as I recall you were nice enough to select my gear, which I didn't see on the CS you sent me. Would you put it in my journal, if you don't mind?
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Stuff to bring:
1 DL-44 (from the stockpile for corellia, taking only 1)
1 standard pistol with +1D scope
2 stun grenades
5 Medpacs
6 blaster packs
Breath mask (whatever we've got)
Buzz!
My own stash:
1 holdout blaster, vibroknife
3 concussion microgrenades
Blast vest
Holorecorder
visor/belt/wristcomp
comlink
Not taking 1 standard pistol (mine), 1 standard rifle (stockpile) and 1 DL44 (stockpile)
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That's good, with scope.
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Does anyone think we should bring an armor-piercing blaster rifle? If so, Niil will add it to his goodies.
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I'm fairly sure you guys lost that in the running?
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Oop. I remember Collan went topside to hide our truck when we were at Ch'lana's place, but I think we asked him to bring down food, caffeine and a medkit. So it looks like the AP blaster rifle is gone. Crap.
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I have a terribly standard rifle from the corellia cache if you want it? :P
I'll add a couple of blaster packs up to 6 if they fit with all the other stuff I'm taking. We're absolutely completely $%^& if I actually have to use that many :P
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Oh yeah! As many medoacs as I can carry as well. Five? Six?
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My sheet has Trax down to 3 medpacs after the one he used on himself and the one Nim used on Trax.
I'm guessing there's going to have to be a trade off between how many power packs and how many medpacs we can carry.
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I can carry 5 based on what I'm taking. Please take at least one, a failed roll still eats one up :P
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You can carry no more than 5 medpacks, and no more than 10 blaster packs.
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Still need a list of my gear and confirmation on stat increases plz
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I need confimration on that 4th FP if your records had it or not.
First, spelling. Second, I have records off your FP expenditures before and after the Rangers groundwater mission. Unless you have some record I may have missed, I show you with 3 FP.
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Is my CS and expenditures good to go? I know you got it, I just haven't seen the approval stamp yet. :)
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I can carry 5 based on what I'm taking. Please take at least one, a failed roll still eats one up :P
Then don't fail the roll. :P
You can carry no more than 5 medpacks, and no more than 10 blaster packs.
That'll be my list then. I won't bother with grenades, I'm more than likely to blow us up with a bad throw anyway. :)
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Nope. I have no records beyond memory. Do we have access to armor?
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Still need a list of my gear and confirmation on stat increases plz
Stats are confirmed. Gear sent as a PM.
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Do we have access to armour?
Blast vests only. +2 Energy, +1D physical.
And I fixed that for you. :)
Sorry, Michelle has been giving me a hard time over my use of the Queen's English lately. :)
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Is my CS and expenditures good to go? I know you got it, I just haven't seen the approval stamp yet. :)
All good, confirmed and approved.
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Nope. I have no records beyond memory.
I'll go with my records then. 3 FP.
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Anyone have a FP or two they can loan Niil? ;D
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I will grab a couple med packs if there are extras.
You can each carry the following (supplies are available) [Note this is total, not in addition to what is on your sheet]:
Maximum 5 medpacks each.
Maximum 10 blaster packs each.
Maximum 2 stun grenades each.
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Ah! Okay, then I'll upgrade Niil to 3 medpacks total.
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I will take five.
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I have a terribly standard rifle from the corellia cache if you want it? :P
I'll add a couple of blaster packs up to 6 if they fit with all the other stuff I'm taking. We're absolutely completely $%^& if I actually have to use that many :P
Sorry; I missed this post. Niil should be good as is. I'm guessing that most combat will be fairly close-quarters anyway. Nill was just hoping that AP rifle was still around for it's . . . well . . . armor-piercing ability.
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Maybe you guys could post equipment lists on your scratchpads of the consumables you're taking? That will put it all in one place for me. If you have items you're not shy about sharing, maybe post them there as well. We can keep it updated as we move through this adventure. I expect there will be a lot of consumable use...
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That would work...if we ALL had scratchpads. :)
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O.o
o.O
<runs to make one>
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No biggie, I noticed when you first put them up. I was just waiting for a dramatically appropriate moment to say something. :)
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Timing is everything... :)
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I told Ken that he didn't get one because Craig didn't know if Trax was going to live.
:P
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Oooo. :)
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Oooo. :)
I know right? Kick a guy when he's down.
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Well, the down guy does have 4 glorious Force Points to pick his spirits up . . .