Karvis

Out of Character Discussion => Rebel Alliance => Topic started by: GM Craig on October 05, 2015, 08:50:29 AM

Title: Go Time
Post by: GM Craig on October 05, 2015, 08:50:29 AM
Ok folks, last chance. I need any housekeeping sorted out before we pull the trigger on this.

Make sure you're sorted out your CP expenditures.
If you've made any changes to your character sheets in the last 2 months, make sure I can a fresh copy (and that I've confirmed that).
If you need any equipment changes, gear or hardware prior to launch, give me a list now and I'lls ee what you can come up with.
If you have undeclared skill adjustments on your starting equipment, you need to declare them now <looks pointedly at Michelle>.

Once this starts, it's going to be intense, so I want to make sure we've all got our ducks in a row before we start.
Title: Re: Go Time
Post by: Trax on October 05, 2015, 08:52:57 AM
Just confirming your confirmed from my last round of updates (http://karvis.altarka.org/index.php?topic=161.msg4210#msg4210).
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 09:05:26 AM
Confirmed. Your updates are active.
Title: Re: Go Time
Post by: Niil Spaar on October 05, 2015, 09:10:30 AM
My updated CS can be found in Niil's Player Journal section.

Niil has some equipment there that he'll make available to anyone that requires it.  Not that Galen would need an AP blaster rifle, mind you . . .  ;)
Title: Re: Go Time
Post by: Collan on October 05, 2015, 09:11:59 AM
Craig, have you been able too see Collan's sheet on Docs? If not, i'll post it here as well. Also I would like Collin to have stun grenades and a few extra blaster powerpacks.
Title: Re: Go Time
Post by: Nightshade on October 05, 2015, 11:14:37 AM
Could I get a copy of my CS?
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 11:30:32 AM
e-mail sent.
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 11:31:21 AM
Craig, have you been able too see Collan's sheet on Docs? If not, i'll post it here as well. Also I would like Collin to have stun grenades and a few extra blaster powerpacks.

I don't recall seeing an invite. Where did you send it? Gmail?
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 11:32:00 AM
Got it Corey.
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 11:36:18 AM
Craig, have you been able too see Collan's sheet on Docs?

Our sheets match Corey, for skills. I show 3 FP and -22 CP.

Also I would like Collin to have stun grenades and a few extra blaster powerpacks.

No problem, you have each have a dozen if you want. Stun grenades will be a problem - most of the rebel weapon stockpile went down with Tormax' ship. You can have 2 each, recovered from the dead rebels.
Title: Re: Go Time
Post by: Collan on October 05, 2015, 12:53:23 PM
Craig, have you been able too see Collan's sheet on Docs?

Our sheets match Corey, for skills. I show 3 FP and -22 CP.

Force points: I started with two, lost one for saving just my butt in the bar, gained one when I saved that doc, am pretty sure sure I got one for the lab, and I do want additional one for the prison break.

Does your count jibe now, Craig?

For CPs, I count 23 on loan, And you have given me four for role-play. That's where I got 19.

Title: Re: Go Time
Post by: Trax on October 05, 2015, 01:21:05 PM
Trax will grab from that extra power pack pile.  That should put his tally at about 20 if he can carry that many without turning himself into a walking nightlight.   :)
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 01:38:19 PM
I think a dozen is all you could manage without having load issues.
Title: Re: Go Time
Post by: Trax on October 05, 2015, 01:40:40 PM
Then a dozen it will be.  I'll just swap expended ones with power packs from dead troopers. :)
Title: Re: Go Time
Post by: Niil Spaar on October 05, 2015, 02:00:04 PM
Yup, Niil's stocking up on power packs, too (8-10 if he can manage it).  He'll start by slapping fresh ones into his two heavy blasters.
Title: Re: Go Time
Post by: Nightshade on October 05, 2015, 03:36:57 PM
Looks like I have 11 cup to spend so I would like to add a pip to my advanced offense and defense and then purchase elbow smash for a total expenditure of 7 cp and 4 remaining.

Also as I recall you were nice enough to select my gear, which I didn't see on the CS you sent me.  Would you put it in my journal, if you don't mind?
Title: Re: Go Time
Post by: Nim Naja on October 05, 2015, 07:38:27 PM
Stuff to bring:

1 DL-44 (from the stockpile for corellia, taking only 1)
1 standard pistol with +1D scope
2 stun grenades
5 Medpacs
6 blaster packs
Breath mask (whatever we've got)
Buzz!

My own stash:
1 holdout blaster, vibroknife
3 concussion microgrenades
Blast vest
Holorecorder
visor/belt/wristcomp
comlink


Not taking 1 standard pistol (mine), 1 standard rifle (stockpile) and 1 DL44 (stockpile)
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 07:41:11 PM
That's good, with scope.
Title: Re: Go Time
Post by: Niil Spaar on October 05, 2015, 08:11:36 PM
Does anyone think we should bring an armor-piercing blaster rifle?  If so, Niil will add it to his goodies.
Title: Re: Go Time
Post by: GM Craig on October 05, 2015, 09:57:12 PM
I'm fairly sure you guys lost that in the running?
Title: Re: Go Time
Post by: Niil Spaar on October 05, 2015, 10:27:02 PM
Oop.  I remember Collan went topside to hide our truck when we were at Ch'lana's place, but I think we asked him to bring down food, caffeine and a medkit.  So it looks like the AP blaster rifle is gone.  Crap.
Title: Re: Go Time
Post by: Nim Naja on October 06, 2015, 12:57:17 PM
I have a terribly standard rifle from the corellia cache if you want it? :P


I'll add a couple of blaster packs up to 6 if they fit with all the other stuff I'm taking. We're absolutely completely $%^& if I actually have to use that many :P
Title: Re: Go Time
Post by: Collan on October 06, 2015, 01:00:51 PM
Oh yeah! As many medoacs as I can carry as well. Five? Six?
Title: Re: Go Time
Post by: Trax on October 06, 2015, 01:06:26 PM
My sheet has Trax down to 3 medpacs after the one he used on himself and the one Nim used on Trax.

I'm guessing there's going to have to be a trade off between how many power packs and how many medpacs we can carry.
Title: Re: Go Time
Post by: Nim Naja on October 06, 2015, 01:08:46 PM
I can carry 5 based on what I'm taking. Please take at least one, a failed roll still eats one up :P
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 01:12:36 PM
You can carry no more than 5 medpacks, and no more than 10 blaster packs.
Title: Re: Go Time
Post by: Nightshade on October 06, 2015, 01:15:13 PM
Still need a list of my gear and confirmation on stat increases plz
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 01:15:59 PM
I need confimration on that 4th FP if your records had it or not.

First, spelling. Second, I have records off your FP expenditures before and after the Rangers groundwater mission. Unless you have some record I may have missed, I show you with 3 FP.
Title: Re: Go Time
Post by: Nim Naja on October 06, 2015, 01:25:38 PM
Is my CS and expenditures good to go? I know you got it, I just haven't seen the approval stamp yet. :)
Title: Re: Go Time
Post by: Trax on October 06, 2015, 01:26:29 PM
I can carry 5 based on what I'm taking. Please take at least one, a failed roll still eats one up :P

Then don't fail the roll. :P

You can carry no more than 5 medpacks, and no more than 10 blaster packs.

That'll be my list then.  I won't bother with grenades, I'm more than likely to blow us up with a bad throw anyway. :)
Title: Re: Go Time
Post by: Collan on October 06, 2015, 01:27:33 PM
Nope. I have no records beyond memory. Do we have access to armor?
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 01:39:28 PM
Still need a list of my gear and confirmation on stat increases plz

Stats are confirmed. Gear sent as a PM.
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 01:43:13 PM
Do we have access to armour?

Blast vests only. +2 Energy, +1D physical.

And I fixed that for you. :)

Sorry, Michelle has been giving me a hard time over my use of the Queen's English lately. :)
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 01:44:09 PM
Is my CS and expenditures good to go? I know you got it, I just haven't seen the approval stamp yet. :)

All good, confirmed and approved.
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 01:45:26 PM
Nope. I have no records beyond memory.

I'll go with my records then. 3 FP.
Title: Re: Go Time
Post by: Niil Spaar on October 06, 2015, 01:45:59 PM
Anyone have a FP or two they can loan Niil?   ;D
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 01:47:10 PM
I will grab a couple med packs if there are extras.

You can each carry the following (supplies are available) [Note this is total, not in addition to what is on your sheet]:

Maximum 5 medpacks each.
Maximum 10 blaster packs each.
Maximum 2 stun grenades each.
Title: Re: Go Time
Post by: Niil Spaar on October 06, 2015, 01:52:31 PM
Ah!  Okay, then I'll upgrade Niil to 3 medpacks total.
Title: Re: Go Time
Post by: Nightshade on October 06, 2015, 01:54:58 PM
I will take five.
Title: Re: Go Time
Post by: Niil Spaar on October 06, 2015, 01:55:29 PM
I have a terribly standard rifle from the corellia cache if you want it? :P


I'll add a couple of blaster packs up to 6 if they fit with all the other stuff I'm taking. We're absolutely completely $%^& if I actually have to use that many :P

Sorry; I missed this post.  Niil should be good as is.  I'm guessing that most combat will be fairly close-quarters anyway.  Nill was just hoping that AP rifle was still around for it's . . . well . . . armor-piercing ability.
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 02:06:14 PM
Maybe you guys could post equipment lists on your scratchpads of the consumables you're taking? That will put it all in one place for me. If you have items you're not shy about sharing, maybe post them there as well. We can keep it updated as we move through this adventure. I expect there will be a lot of consumable use...
Title: Re: Go Time
Post by: Trax on October 06, 2015, 02:08:25 PM
That would work...if we ALL had scratchpads. :)
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 04:18:10 PM
O.o

o.O

<runs to make one>
Title: Re: Go Time
Post by: Trax on October 06, 2015, 05:00:17 PM
No biggie, I noticed when you first put them up. I was just waiting for a dramatically appropriate moment to say something. :)
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 05:04:12 PM
Timing is everything... :)
Title: Re: Go Time
Post by: Nim Naja on October 06, 2015, 05:11:08 PM
I told Ken that he didn't get one because Craig didn't know if Trax was going to live.

:P
Title: Re: Go Time
Post by: GM Craig on October 06, 2015, 05:13:15 PM
Oooo. :)
Title: Re: Go Time
Post by: Trax on October 06, 2015, 05:23:21 PM
Oooo. :)

I know right?  Kick a guy when he's down.
Title: Re: Go Time
Post by: Niil Spaar on October 06, 2015, 05:42:30 PM
Well, the down guy does have 4 glorious Force Points to pick his spirits up . . .