Karvis

Player Journals => Trax => Topic started by: GM Craig on September 08, 2016, 12:28:38 PM

Title: Upgrading the Apparatus
Post by: GM Craig on September 08, 2016, 12:28:38 PM
Meeting the Royal Armourer was an experience. She is an Alderaanian woman who clearly loves her craft, but little else. After a quick sizing, she asks questions about what you are looking for.

[In general, there are two extremes.

High protection + low mobility, or light protection + high mobility. If she can get an idea where you sit on that scale, she can plan something. Also, if you want non-weapon add-ons, she can do that as well. Shielding is possible, but it burns out quickly if the unit is overloaded, so don't depend on it.

She can also build-in enhancements to skills. You can get 6 pips to apply to DEX, STR or PER based skills, to a maximum of +1D to any one skill, OR take a +1 to one of DEX, STR or PER attributes.]
Title: Re: Upgrading the Apparatus
Post by: Trax on September 08, 2016, 07:06:05 PM
I'd like to say I'm willing to give up mobility if the protection is high enough but Trax has always been light on his feet and the one time he tried heavy armor and relied on its protection he got hurt pretty bad. So let's go with as much protection as possible without giving up mobility.

Can you give me an idea of the types of non weapon addons that would be available?

For the pip increases, those would come as sensors etc?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 08, 2016, 09:13:40 PM
Sensors, tracking and targeting, etc.

She can do grapples, for example. An integrated jetpack (adds weight). Weapons as well, provided they are non-lethal. A built in stunner, or an ion pistol integrated into a bracer, that sort of thing.
Title: Re: Upgrading the Apparatus
Post by: Niil Spaar on September 08, 2016, 09:38:48 PM
Would the stunner be sonic-based?  That could be useful against Dark-siders.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 09, 2016, 07:50:24 AM
How about the following;

1. A similar grapple set up as Nightshade
2. Stun blaster of some sort, depending on damage it can produce.
3. What can I get for shields?
4. Some type of night or low light vision?

5. Stun Gauntlets
Model: Palandrix Personal Protection Gear Stun Gauntlets
Type: Hand-to-hand stun gauntlets
Skill: Brawling
Ammo: 10 charges
Cost: 300
Availability: 2
Difficulty: Easy
Damage: STR+2D stun
Source: Gundark’s Fantastic Technology (pages 12-13), Pirates & Privateers (page 43), Arms and Equipment Guide (page 31)

6. Not sure on which option would be more useful

A. Cloud Jumper
Type: Repulsorlift personal jump pack
Scale: Character
Skill: Repulsorlift operation
Cost: Not available for sale
Availability: 3, R
Game Notes: The pack is not a true rocket pack in the sense that the wearer can “fly”. Instead, the pack allows the wearer to make incredible leaps, over 200 meters at a time, from point to point. The pack can also be used to slow the descent of a person who is free-falling, allowing a soft landing in most cases.
Source: The DarkStryder Campaign – The Kathol Outback (page 77)

B. Arakyd Hush-About AJP-400
Scale: Character
Skill Jetpack
Cost: 1800
Availability: 3, F or R
Game notes: 10 charges, 200 ft vertical movement, 500ft horixontal movement, carrying capacity 300 kg, weight 15 kg.  Source, Galladinium’s Fantastic Technology (page 13)

For skill based increases I'm thinking, Search +2, Climbing/Jumping +2 and Lifting +2.  I'm on the fence about swapping one of those to add to my blaster skill.
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 09, 2016, 09:24:40 AM
OK, how about this:

Custom Armour
Type: Personal battle armor
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: provides +2D to Strength for physical attacks, +1D for energy attacks, -1D to all DEX based skills and attribute checks.

Left Bracer: Grapple Launcher: Sytherope dispenser and grapple launcher, grants +3D to climbing rolls. Uses missile weapons skill.

Right Bracer: Stun Blaster:
   Damage 4D (Ion)
   Ammo: 5 (can't be reloaded in combat)
   Range: 1-2/4/6

[Could boost it to 6D ion damage, but ammo drops to one shot.]

Helmet: Integrated macrobinoculars, comlink, night vision (+1D to Perception in darkness), environmental filter.

Belt: Personal energy shield generator: Provides +3D to resist energy damage. If damage exceeds the shield, the generator burns out and must be repaired.

Hands: She can't do stun gauntlets, but she can mount a stun knuckler in the gauntlets. STR+1D Ion, 5 charges each.

Back: Integrated Jet Pack: Has Move of 100 meters horizontally, 70 meters vertically. Uses jet pack operation skill, base difficulty is Easy. Has 10 charges, can expend
up to two per round. The advantage there is it is integrated. You can have an external jetpack, like the Arakyd one, if you prefer.

The skill boosts look fine.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 09, 2016, 11:45:11 AM
What would I have to give up in order to remove the Dex penalty? Could the protections be flipped, 2D energy, 1D physical? If so how would that affect the Dex penalty?

For the shield, would the resist damage roll be done in 2 parts then, 1 roll for the shield and 1 roll vs what ever the shield didn't absorb assuming the damage exceeded the shield?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 09, 2016, 11:59:38 AM
For the shield, if an energy hit roll exceeds the shield's roll, the shield is down. Whether it just needs recharge time, or it is blown and needs repair depends on how much the damage roll exceeded the shield's roll, similar to how a damage roll works.

You can drop the physical protection to reduce the dex penalty, but that's about it. This is going to be heavy armour.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 09, 2016, 04:38:13 PM
I don't want to make myself easier to hit with only +1D vs energy so the physical protection will have to drop.

How much weight will the integrated jetpack be able to carry?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 09, 2016, 11:27:20 PM
150 kilos.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 10, 2016, 05:24:03 PM
Okay.

Might change the boost from lifting to sneak.

Is there a wrist blasters skill or would that be a specialization of blasters?

Ion is more effective against droids right?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 10, 2016, 06:40:03 PM
Is there a wrist blasters skill or would that be a specialization of blasters?

You use your blaster skill, but there is a specialization for wrist blaster.


Ion is more effective against droids right?

Yes, very much so.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 10, 2016, 06:56:21 PM
I will swap the lifting bonus to a sneak bonus.

Can the jetpack be made quieter than a standard one?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 10, 2016, 09:27:50 PM
Hmm. Not without significantly increase the size and weight. They can swap in a bigger turbine to produce more lift with less noise, but it would about triple the size of the unit.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 11, 2016, 09:38:29 AM
Are you good with this;

Custom Armour
Type: Personal battle armor
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: provides +1D to Strength for physical attacks, +1D for energy attacks.

Left Bracer: Grapple Launcher: Sytherope dispenser and grapple launcher, grants +3D to climbing rolls. Uses missile weapons skill.

Right Bracer: Stun Blaster:
   Damage 4D (Ion)
   Ammo: 5 (can't be reloaded in combat)
   Range: 1-2/4/6
   Uses blaster skill
[Could boost it to 6D ion damage, but ammo drops to one shot.]

Helmet: Integrated macrobinoculars, comlink, night vision (+1D to Perception in darkness), environmental filter.

Belt: Personal energy shield generator: Provides +3D to resist energy damage. If damage exceeds the shield, the generator burns out and must be repaired.

Hands: Stun knuckler in the gauntlets. STR+1D Ion, 5 charges each.

Back: Integrated Jet Pack: Has Move of 100 meters horizontally, 70 meters vertically. Uses jet pack operation skill, base difficulty is Easy. Has 10 charges, can expend
up to two per round. The advantage there is it is integrated.

+2 to Search, +2 to Sneak, +2 to Climbing/Jumping
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 11, 2016, 02:47:00 PM
The stun blaster was either / or. You can have a 5 shot one that does 4D damage, or a single-shot one that does 6D.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 11, 2016, 03:05:39 PM
Hmm, need to think on that one but I'm leaning to 4D. I read it as it normally would do 4D but you could boost it to 6D if you hadn't taken any shots.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 11, 2016, 07:08:59 PM
I'll go with 5 shots at 4D.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 12, 2016, 03:04:26 PM
Meh, Caelli-Merced Sentinel IV are better. And in Trax's hands, they'd be even deadlier.

Quote
Model: Caelli-Merced Sentinel IV Blaster
Type: Heavy blaster pisto
 Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 100
Cost: 1,200
Availability: 4, R
Range: 3-10/30/60
Damage: 5D+2

Game Notes: The Caelli-Merced is a precisely designed weapon, intentionally designed for the advanced user. This weapon adds +5 to the difficulty for any user with a blaster skill of less than 4D, but anyone with a blaster skill of 6D or higher gets a +1D to hit.

There's also this one:

Quote
Model: BlasTech DT-57 "Annihilator" Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 850
Availability: 2, R
Range: 3-7/25/50
Damage: 6D+1

So the Blastech would be available in large cities or space ports, what's the nearest city/planet/system to get one (or two ;) )

Now the Caelli, how far does one have to travel to get to the planet of origin?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 12, 2016, 04:31:27 PM
Socorro is where you would need to go for that. They are only custom-made.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 12, 2016, 05:42:55 PM
Is hat a long trip?

What about getting to somewhere that sells the blastechs?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 12, 2016, 07:27:56 PM
The BlasTech's are readily available, depending on Imperial restrictions.
Title: Re: Upgrading the Apparatus
Post by: Nim Naja on September 12, 2016, 07:49:07 PM
Socorro is where you would need to go for that. They are only custom-made.

Socorro ❤️
Title: Re: Upgrading the Apparatus
Post by: Trax on September 12, 2016, 08:08:16 PM
The BlasTech's are readily available, depending on Imperial restrictions.

If Trax doesn't know where he'd be able to get them, then he'd do a search, aka get someone with computer skills to search for him.

How far is Socorro from Alderaan?

Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 12, 2016, 09:37:09 PM
20 day to Socorro via standard commercial transport. You can do it in 10 if you pay for a fast ship.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 12, 2016, 09:46:40 PM
Okay. Trax's goal will be to get the blastechs but if a mission ever takes us in the direction of Socorro let me know (within about 10 days commercial transport), he might consider making a run.
Title: Re: Upgrading the Apparatus
Post by: Nim Naja on September 12, 2016, 10:11:44 PM
We could still try the black market, even on Alderaan, though I imagine the cost would give a heart attack on a blaster-free world.

I had the rifle and two? pistols on the station but she fell at the end. Do I consider them a loss? I think I lent a pistol to Danny, I don't recall. I'll obviously have to find something else if so. 
Title: Re: Upgrading the Apparatus
Post by: Trax on September 12, 2016, 10:35:25 PM
Craig mentioned it'd be really hard to get into the black market on Alderaan. Not that I don't think Nim wouldn't be able to, but yeah, the price would be insanely inflated. I'd rather try to get it through legit channels and save some creds.

I'd also rather not get into any illegal activity while we're here. It's be a little disrespectful to our hosts.
Title: Re: Upgrading the Apparatus
Post by: Nim Naja on September 13, 2016, 10:09:21 AM
Fair play.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 13, 2016, 11:09:53 AM
Custom Armour
Type: Personal battle armor
Cost: Not available for sale
Availability: 4, X
Game Notes:
Armor: provides +1D to Strength for physical attacks, +1D for energy attacks.

Left Bracer: Grapple Launcher: Sytherope dispenser and grapple launcher, grants +3D to climbing rolls. Uses missile weapons skill.

Right Bracer: Stun Blaster:
   Damage 4D (Ion)
   Ammo: 5 (can't be reloaded in combat)
   Range: 1-2/4/6
   Uses blaster skill

Helmet: Integrated macrobinoculars, comlink, night vision (+1D to Perception in darkness), environmental filter.

Belt: Personal energy shield generator: Provides +3D to resist energy damage. If damage exceeds the shield, the generator burns out and must be repaired.

Hands: Stun knuckler in the gauntlets. STR+1D Ion, 5 charges each.

Back: Integrated Jet Pack: Has Move of 100 meters horizontally, 70 meters vertically. Uses jet pack operation skill, base difficulty is Easy. Has 10 charges, can expend
up to two per round. The advantage there is it is integrated.

+2 to Search, +2 to Sneak, +2 to Climbing/Jumping


The above is good for Trax, what is available for Nim? He should be okay if it limited mobility but it'd have to have serious physical and energy protection. 1D for energy wouldn't be enough.
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 23, 2016, 01:04:17 PM
They can do a stealth techsuit or something. Say 0 physical, +1D energy, +1D Stealth? It would be pretty obvious what it is. Otherwise, a standard blast suit

Meta-game wise, as a GM she got her boosts from the implant and regeneration.

Options:
Light Scout Armour
Game Notes: Adds +1 to resist damage, +1D to sneak in natural terrain. Integrated equipment harness and helmet with breath mask (6-hour filter) and macrobinocular visor.

Reflec Body Glove
Game Notes: This suit adds +1D to a character’s Strength when resisting damage from blaster attacks as long as the person hit was at the weapons’s medium or long range (blaster bolts disperse slightly over distance, and the minor dispersal at medium and long range makes blaster bolts much easier for the suit to affect). The suit can absorb five blasts before being destroyed. If the wearer of the suit is wounded (or worse) as the result of an energy blast, the suit is also destroyed.

Ubese Raider Armor (Leia wore this when she entered Jabba's palace)
Basic Suit: +2D to Strength for physical attacks, +1D for energy attacks. Covers torso and head only. No Dexterity penalties.
Sealed Enviro-Filter: Filter system maintains Type II atmospheres within helmet, and filters out harmful molecules and odors.
Flash Guard Visor: Nullifies all stun damage from visual sources (for instance, flash canisters or grenades).

Scout Armour (think the rebels on Endor, colours with camo or however you want)
Armor Protection: +2 physical and energy.
Comlink: helmet comlink.
Sealed Body Glove: Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Viewplate: Macrobinocular imaging set (100-250/500/1,000 meter range) with sensor relay.
Sensor Pack: Enables user to make passive sensor scans (no bonus); in forward focus the scanner patches into the rider’s viewplate to provide navigation aid (+2D to repulsorlift operation)
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, camo-tent, water purifier

Given her past history, she might be OK with just a blast vest. She doesn't seem the type to want a full helmet.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 26, 2016, 11:46:08 AM
For Trax's armor, is it all the addons that would create the dexterity penalty?  I found this in the rule book (p234)

Bounty Hunter Armor Suits

A number of bounty hunters utilize a variety of personal armors for protection during the course of their duties. A favored set of armor is the Corellian PowerSuit, which not only provides protection, but enhances the user's Strength in personal combat.
These battlesuits are often greatly modified by their owner. Typical modifications include the permanent addition of weapons, advanced sensors in helmets, emergency survival equipment storage belts, harsh environment shielding and a number of other items.
These suits are restricted in many systems, and may be illegal to purchase or possess.
• Bounty Hunter Armor
Model: Corellian PowerSuit
Type: Bounty hunter armor
Scale: Character
Skill: Powersuit operation
Cost: 2,500
Availability: 2, R
Game Notes: +2D physical, +1D energy
Title: Re: Upgrading the Apparatus
Post by: GM Craig on September 27, 2016, 01:04:31 PM
Those are power suits, and use the power suit operation skill for, I believe, pretty much everything, including dodge. You effectively have no DEX when wearing one. So you try and avoid a blaster bolt in a power suit, you use the powersuit operation roll. It has more akin to riding a speeder than moving on your own two feet.

Most amours have a penalty of some sort. Some rare or restricted armours are built with lightweight materials or other components that alleviate that penalty to varying degrees. There's no particular rule about armour creation, per se.
Title: Re: Upgrading the Apparatus
Post by: Trax on September 27, 2016, 01:24:00 PM
Oh okay, good to know.
Title: Re: Upgrading the Apparatus
Post by: Nim Naja on October 03, 2016, 12:36:43 PM
Would a helmet interfere with the implant? If the armor has one, do you have to wear the helmet to receive all the defenses/bonuses?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on October 06, 2016, 01:10:48 PM
You'd need a specially fitted one, but it's not a huge change.

The helmet provides protection to the head - some attacks that will be significant. Without the helmet, in general, you reduce the effectiveness of the armour somewhat, but placed attacks to the head would be unarmoured.
Title: Re: Upgrading the Apparatus
Post by: Trax on October 06, 2016, 02:45:34 PM
I thought we weren't using called/targeted shots like that.  Or are we, it just hasn't really come up/been an issue thus far?
Title: Re: Upgrading the Apparatus
Post by: GM Craig on October 06, 2016, 10:39:54 PM
Some weapons, special attacks, or game circumstances may apply against helmets. Normally, head covering is abstracted. But if a suit of armour includes a helmet, removing the helmet reduces the protection of the armour some.