Author Topic: Consular-class Cruiser  (Read 2803 times)

GM Craig

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Consular-class Cruiser
« on: April 18, 2016, 09:44:43 PM »
Rough idea of what Ch'lana's ship looks like.


Niil Spaar

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Re: Consular-class Cruiser
« Reply #1 on: April 18, 2016, 10:09:37 PM »
Niiiiiiice.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: Consular-class Cruiser
« Reply #2 on: April 19, 2016, 11:56:19 AM »
Consular Cruiser Charger c70
Craft: Corellian Engineering Corporation Consular-class Cruiser Charger c70 Retrofit
Affiliation: Old Republic
Era: Rise of the Empire
Source: The Clone Wars Campaign Guide (page 170)
Type: Retrofitted diplomatic transport
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Consular Cruiser
Crew: 3, gunners: 5, skeleton: 2/+5
Passengers: 20 (troops)
Cargo Capacity: 6,000 metric tons
Consumables: 6 months
Cost: 1.65 million (new), 700,000 (used)
Hyperdrive Multiplier: x1.5
Nav Computer: Yes
Maneuverability: +2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
4 Light Turbolasers
Fire Arc: Turret (2 left, 2 right)
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 500-1/3/8 km
Damage: 3D
2 Medium Laser Cannons (fire-linked)
Fire Arc: Front
Scale: Starfighter
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

[Corey tracked these down. Not entirely exact, but good for a base.]