While the rules say that players should be warned whenever they are about to receive a Dark Side Point, it is the player's responsibility to live up to the spirit of the Jedi Code. A player who pushes to see how far she can go before being warned about receiving a Dark Side Point ? who clearly is not living up to the spirit of the Jedi Code ? may find that her character is given a Dark Side Point without a warning when the character commits evil.The final determination of whether or not the Jedi deserves a Dark Side Point is up to the gamemaster. These rules are intended to encourage taking the role of a Jedi seriously ? playing a Jedi is not a frivolous decision. On the other hand, the rules aren't intended to cause philosophical arguments in the middle of a game session. As a rule of thumb, if the players have to spend a lot of time justifying why their actions aren't evil, chances are the actions are indeed evil. If the players don't like your decision ? well, you're the gamemaster.