Author Topic: Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz  (Read 61986 times)

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #15 on: October 07, 2015, 12:23:04 PM »
I need a quick refresher, are the increased DCs to hit for range categories added to the targets dodge roll?

You have a DC for the shot. It is based on range, cover, and the opponent's dodge. All three factors combine into one target number you need to meet to hit.

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #16 on: October 07, 2015, 12:24:41 PM »
More CPs could help flesh out those other areas . . .  ;D

I recently gave you 25 CP's. You put them into a wide variety of skills, which is good. But it'll take time to build up from the stacking you were doing before. :)

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #17 on: October 07, 2015, 12:25:40 PM »
A thought on the jump for our wet behind the ears jedi, could you use the concentrate power?  You'd likely only end up with 1D extra on the roll with MAPs, but 1D can make a big difference.

Concentration precludes doing anything that round -but- the concentrated-on ability. So if they concentrate on jump, they will not get a dodge that round. Concentration can be very dangerous in combat situations.

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #18 on: October 07, 2015, 12:26:33 PM »
True.  But Trax and Ch'lana have the troopers attention, and Trax is closing with them as they are with him.  I doubt they'd switch to a threat that's further away before dealing with one that's closing on them.

For now. All it takes is a stray shot, and they would have to sit there and eat it. It's also fairly obvious to others on the battlefield that they're not defending themselves, and would make easier targets.

Trax

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #19 on: October 07, 2015, 12:29:11 PM »
I need a quick refresher, are the increased DCs to hit for range categories added to the targets dodge roll?

You have a DC for the shot. It is based on range, cover, and the opponent's dodge. All three factors combine into one target number you need to meet to hit.

Okay thanks.  Can you let me know when Trax is within 50M of one of the troopers, that's the max range on his pistols.

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #20 on: October 07, 2015, 12:37:28 PM »
As someone who has no real clue on force powers, how so?

Once they learn telekinesis, they can use their Alter skill to help several different skills. Climbing / Jumping, Lifting, defensive rolls such as Dodge or Melee parry - there are a number of applicable situations.

Using the Force, they can make themselves (or other objects) effectively lighter, or used the Force to deflect an enemy melee or brawling attack.

In game terms, they can add their Alter dice to a number of applicable skills and situations. At 1D Alter, it's actually a negative. At 2D it's break-even. But once they are at 3D in Alter, it is worth the MAP to gain bonus dice.

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #21 on: October 07, 2015, 12:38:21 PM »
Okay thanks.  Can you let me know when Trax is within 50M of one of the troopers, that's the max range on his pistols.

No sweat. Pick one to close with and I'll let you know.

The troopers are numbered 1-8 moving clockwise from the left.

Trax

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #22 on: October 07, 2015, 12:46:12 PM »
Let's start with lucky number 3.

What's with the red dot by the control panel?

Niil Spaar

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #23 on: October 07, 2015, 01:23:22 PM »
That's the history eraser button, you fool!  Don't touch eet!   ;D
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #24 on: October 07, 2015, 01:25:17 PM »
What's with the red dot by the control panel?

Oh, he's an unlabelled Stormtrooper. Call him #9.

Trax

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #25 on: October 07, 2015, 01:28:54 PM »
Oh, he's an unlabelled Stormtrooper. Call him #9.

Then he's my target.

Nightshade

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #26 on: October 07, 2015, 09:39:21 PM »
Can I reach the top of the walkway this round?

GM Craig

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #27 on: October 07, 2015, 10:37:06 PM »
Possibly. A double move and your bracer could get you up there.

Trax

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #28 on: October 08, 2015, 09:06:56 AM »
BTW, did anyone else notice how far Ch'lana jumped in a single round?  Wow . . .

Yeah, that was nuts.  Pretty much cleared a football field.

Collan

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Re: Collan, Nightshade, Nill, Nim, Trax: Raid on Horuz
« Reply #29 on: October 08, 2015, 09:34:57 AM »
Because you have a fairly reliable chance of hitting the difficulty to launch yourself. :)

Craig...how is the prep going to work for reactive dodge or does it only apply to active skill use? I was going to have Collan advance to take a shot and prep along the way the way.