Author Topic: Nightshade: Prison Break: Alpha Containment  (Read 8430 times)

GM Craig

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Nightshade: Prison Break: Alpha Containment
« on: March 06, 2016, 09:07:31 PM »
The droid is difficult to spot, but not impossible. Judging the risk too great, Nigthshade quickly breaks contact with the droid, though shadows it through the corridors. It may not be as stealthy, but if it is spotted, it may prove a useful distraction.

The throne room is a large cavernous open space, but at 12 locations around the perimeter there are exits from the room. Buzz detects patrols moving around, and guard posts, but nothing in the immediate vicinity. Taking cues from the little droid, Nightshade easily dodges the few patrols. Alarms continue to sound. Several times, Nightshade has to lay low as a platoon of royal guards comes running past. It seems Galen is still very much active on the station, and causing trouble for the Imperials.

Eventually, Nigthshade reaches the entrance to Alpha containment. There is a simply access panel there - Nim should be able to slice it. However, there are two royal guards stationed beside the doors. It may be possible to approach from the flank of the left side of the doorway.

[Actions?]

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #1 on: March 06, 2016, 09:27:34 PM »
Looking to time his movements to correspond with the patrols moving around the room, Nightshade takes as much time as he can to approach quietly and slowly from the left flank.  Waiting until any patrols seem to be moving towards being as far away from him as they are going to get, he fires two neural darts.  First at the farthest guard and then at the nearest. 

Actions: sneak, two neural darts as described.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #2 on: March 07, 2016, 07:59:29 AM »
You launch the two darts in quick succession. The first guard tenses and spasms before collapsing. It is a testament to their training that the other guard immediately goes on the defensive. He dives out of the way, bringing his rifle up. But he has no idea where you are, and you are waiting for him when he comes out of his roll. The dark hits the mark and the guard collapses on the deck.

[Both guards are unconscious for 2D minutes.]

[to be continued, but go ahead and post any reaction.]

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #3 on: March 07, 2016, 10:32:35 AM »
With the immediate threat cleared, Nightshade checks on the position of the patrols before checking in with Nim, "Can the droid scan of lifeforms on the other side of the door to Alpha, before I open it?"

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #4 on: March 07, 2016, 01:00:07 PM »
"I don't have a good read on the lifesigns. It appears to be a dozen in various places but nothing by the door, but this could be inaccurate. I can slice the door so you can prep."

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #5 on: March 07, 2016, 02:52:21 PM »
"Understood.  Slice when ready."  Nightshade stood to the side of the door in as much cover as was possible while waiting for it to open.  He ran through a variety of scenarios in his head to prepare for what might be facing him on the other side. 

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #6 on: March 07, 2016, 05:52:59 PM »
The droid moves to the door panel. In a few seconds, the door slides open.

Inside, you see a wide passage, lit with red backlights, and recessed ceiling lights. A cold breeze wafts out, and the air is stale. Environmental controls are low. There are two dozen doors down either side of the passage, 12 on a side. At the far end, you see a larger door.

And from somewhere, you head an inhuman screaming.


Nightshade

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Re: Prison Break: Alpha Containment
« Reply #7 on: March 07, 2016, 07:10:27 PM »
If there is time to drag the two unconscious guards through the doors and get them shut before the next patrol passes, then Nightshade will do that, otherwise, he will get through himself and get the doors shut.

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #8 on: March 08, 2016, 05:22:08 PM »
ooc: just in case you were waiting on this...Nightshade would ask Nim to leave Buzz in the throne room to shut the doors from that side and keep an eye out.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #9 on: March 08, 2016, 05:51:24 PM »
[OOC: No, just getting hammered at work lately. I'll try and get something up tonight from home.]

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #10 on: March 10, 2016, 07:30:21 PM »
You glance down the corridor, and it seems clear. You grab the two guards and haul them in through the doorway.

You have just let them go when the door at the end of the corridor opens. you see two black-armoured troopers approaching. The do not appear to have seen you, but they have their weapons (one with a rifle, the other with a Force pike) at the ready.

The one with the rifle gives a hand signal to the other on, and he moves cautiously down the corridor.

<Actions?>

They are attentive, and will likely spoot you sooner or later.

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #11 on: March 10, 2016, 09:22:56 PM »
Looking to take advantage of the element of surprise while he still can, Nightshade quickly palms two electro stars and launches one at each target, rolling to a new location once the throws are complete, to prevent the enemy from tracking him down the trajectory of his thrown weapons.

Actions: two electro star attacks, roll to new spot. 

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #12 on: March 11, 2016, 03:24:08 PM »
You launch the first star at the closest guard, but it skips off his armour with a "ting." The second star embeds in a support strut beside the more distant trooper.

You leap into a diving roll and come up in another position. They're looking for a target to engage, and spreading out their sight lines, with the blaster wielding one covering the one with the Force Pike.

[Actions?]

Range is about 30m from the melee one, 50m from the one with the blaster.

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #13 on: March 12, 2016, 09:49:05 PM »
With the first plan an obvious failure, the Shinobi ran through some scenarios in his head and none seemed very feasible.  He settled on working to sneak closer to the trooper with the force pike trying to keep that enemy between himself and the one with the blaster to provide some cover from the ranged weapon if he was spotted...however the focus was on stealth and trying to get as close as possible woot being seen, even if he had to move very slowly to do so.

Actions: sneak, sacrifice speed and distance covered to enhance ability to remain undetected if possible.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #14 on: March 14, 2016, 01:02:24 PM »
You slink slowly up the side of the passage while the one with the Force Pike closes. He is also moving cautiously, helmet moving back and forth. At length, he is about a close as you think you can get without being spotted - it is a leap to reach him, which may give him a chance to respond, but at this point you must either freeze and hope he fails to spot you, or strike now and have a chance at the first blow.

[Actions?]