Author Topic: Advanced Martial Arts  (Read 15259 times)

Trax

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Re: Advanced Martial Arts
« Reply #30 on: May 20, 2016, 08:10:29 AM »
I was thinking about this the other day, and there is at least some precedent for having one skill apply to offense and defense, Lightsaber Combat.  So that is one skill where 1 pip at standard cp costs does go up for both offense and defense.  Maybe having 1 advanced skill applying to both attacks and parries does make sense.  Whether it starts at 1D or the attribute D I'm 50/50 on.

GM Craig

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Re: Advanced Martial Arts
« Reply #31 on: May 21, 2016, 06:41:44 AM »
I get what you're saying. And in some circles, that's the biggest beef about the D6 rules for Jedi.

I'm not sure creating a second uber-class is the way to go.

Collan

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Re: Advanced Martial Arts
« Reply #32 on: January 12, 2017, 04:42:01 PM »
Style Request: Water And Ice

Description: a style focused on grappling and freedom from grapples. Defensive in nature.

Attribute: Dexterity

Special Moves:
-Flip
-Footsweep
-Hold/Grapple
-Instant Stand
-Shoulder Throw
« Last Edit: January 12, 2017, 05:19:57 PM by GM Craig »

Collan

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Re: Advanced Martial Arts
« Reply #33 on: January 12, 2017, 04:43:47 PM »
Style Request: Water And Ice

Description: a style focused on grappling and freedom from grapples. Defensive in nature.

Attribute: Dexterity

Special Moves:
-Flip
-Headbutt
-Hold/Grapple
-Instant Stand
-Shoulder Throw
« Last Edit: January 12, 2017, 05:20:05 PM by GM Craig »