| Name | Ship | Final Destination |
| Senator Organa | Consular-class Cruiser | Alderaan |
| Senator Mothma | Consular-class Cruiser | Chandrilla (via Alderaan) |
| Senator Bel-Iblis | Consular-class Cruiser | Corellia (via Alderaan and Chandrilla) |
| Princess Leia | Consular-class Cruiser | Alderaan |
| Wyrren Doha | Consular-class Cruiser | Corellia (via Alderaan and Chandrilla) |
| Siobhan Rand | Consular-class Cruiser | Alderaan |
| Danny | Consular-class Cruiser | Alderaan |
| Maris Brood | Consular-class cruiser | Alderaan |
| Keshani | Consular-class cruiser | Anderaan |
| Trax | Consular-class Cruiser | Karvis (via Alderaan) and beyond |
| Nim | Consular-class Cruiser | Alderaan |
| Nigthshade | Consular-class Cruiser | Karvis (via Alderaan) |
It takes a little longer to fire up the cruiser, so those of you who are so inclined watch as the
Rogue Shadow takes to the air. In seconds, the little ship is gone. You make your way to your rooms to settle your gear when Bel-Iblis comes over the ship-wide comm. "Ok folks, better find a place to strap in just to be safe. There's a lot of Imperial activity in this system, so it might be tough-and-go getting clear."
The warning turns out to be unnecessary, as you make it out of the gravity well without encountering any resistance. In a few minutes, the ship reverts to hyperspace, and you can all relax.
On the ship-wide comm, Bel-Iblis comes on again. "We'll be a little over seven days to Alderaan folks. We'll make a couple of navigation stops along the way. Next navigation check is in 10 hours. Enjoy your flight."
[OK, you're free to mingle as you wish. Keep private conversations on your personal boards. Public conversations can take place here, and anyone can join in. The ship has a fully equipped machine shop, suitable for all kinds of technical work. There is a full medical bay, though there is no medic besides you guys. Everyone that wants it has a private room. There are forward and aft cargo colds, though the aft cargo hold currently has a land speeder and an air speeder within. The forward cargo hold has been set up as a training area, with target dummies, remotes, targets, and other amenities suitable for combat training. The senators have taken the consular suites in the forward section of the ship. Refer to the deck plan and layout posted previously if you want to find your way around.
Maris stays out of sight in general, and will not come out if Trax is visible in the area. Maris has not taken a room as far as anyone knows. Wyrren is almost always in Garm's company during ship daytime. Rand stays in her quarters except as mean times.
The ship is stocked with preserved rations. They'll keep you alive, but they're not great.
You can assume you know where each other's rooms are.
If you wish, you can make use of the following trainers:
Bail Organa: Accounting, Art, Bureaucracy, Business, Cultures, Economics, Value, Willpower, Bargain, Persuasion.
Garm Bel-Iblis: Astrogation, Capitol Ship Gunnery, Capitol Ship Piloting, Capitol Ship Shields, Communications, Space Transports, Starfighter Piloting, Starship Shields, Starship Gunnery, Repulsorlift Operation, Capitol Ship Engineering, Starfighter Engineering, Space Transports Engineering.
Mon Mothma: Cultures, Law Enforcement, Military History, Planetary Systems, Tactics: Ground Forces, Willpower, Command, Con, Persuasion.
You can also train each other, if you meet the requirements.]