Author Topic: RE: Nightshade: Return to Karvis III  (Read 23366 times)

Nightshade

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Re: RE: Nightshade: Return to Karvis III
« Reply #30 on: January 01, 2017, 05:02:37 AM »
Could I get a simple map to help me visualize the layout of the rest of the troopers please?

GM Craig

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Re: RE: Nightshade: Return to Karvis III
« Reply #31 on: January 01, 2017, 08:28:02 AM »
OK, I'll see what I can put together.

Nightshade

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Re: RE: Nightshade: Return to Karvis III
« Reply #32 on: January 04, 2017, 10:13:48 AM »
Thank you for the map.  Just checking something...the opening description post lists four pairs of troopers and the map is only showing three...is there another pair off somewhere?

GM Craig

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Re: RE: Nightshade: Return to Karvis III
« Reply #33 on: January 04, 2017, 10:18:47 AM »
My bad. The centre (bottom) barricade has two pairs, one either end.

Trax

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Re: RE: Nightshade: Return to Karvis III
« Reply #34 on: January 04, 2017, 11:00:29 AM »
While Nightsahde is planning tactics, a light starts flashing on what appears to be a communications console. The light is accompanied by an audible alert.

*beep beep*
*beep beep*

Nightshade pushes the button to answer the comm.

"Hello?"

"Why haven't you called!  Do you have any idea what I had to go through to get this number?!" screamed the voice.

"Uh, Mom...not a good time..."

:P

GM Craig

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Re: RE: Nightshade: Return to Karvis III
« Reply #35 on: January 04, 2017, 11:11:47 AM »
*snort*

Nightshade

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Re: RE: Nightshade: Return to Karvis III
« Reply #36 on: January 04, 2017, 02:45:37 PM »
Wondering if I could use the call to lure over a couple of the troopers when the techs don't answer it...them being busy playing dead and all. 

How close do I estimate they could get to the barricade before they see me and/or the bodies?

GM Craig

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Re: RE: Nightshade: Return to Karvis III
« Reply #37 on: January 04, 2017, 02:50:04 PM »
Pretty close, if you're ducking down and stealthy.

There's another factor - this call could be related to the attack. If there is no answer, there may be an investigation. By now the stormtroopers are either standing by or about to attack.

Nightshade

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Re: RE: Nightshade: Return to Karvis III
« Reply #38 on: January 04, 2017, 04:14:06 PM »
Yeah I actually had that in my reply I was about to post before I got this new idea...

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Re: RE: Nightshade: Return to Karvis III
« Reply #39 on: January 09, 2017, 09:46:40 AM »
Does Nightshade still have 2 troopers withing melee range?

I'm just wondering if he could duck behind cover and look to take out any sources of light to help give him more of an edge.

GM Craig

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Re: RE: Nightshade: Return to Karvis III
« Reply #40 on: January 09, 2017, 10:01:46 AM »
He's got no one in melee range.

Nightshade

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Re: RE: Nightshade: Return to Karvis III
« Reply #41 on: January 10, 2017, 04:23:37 PM »
Just so I don't assume anything here...

1. How tall are the barricades?  I was envisioning them about waist to chest high.

2. I count 1 FP remaining for me, do you concur?

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Re: RE: Nightshade: Return to Karvis III
« Reply #42 on: January 10, 2017, 04:28:07 PM »
Another good question might be what's the lighting situation like?  Maybe Nightshade could pull a batman and disappear into the space above and drop down in a better spot?

GM Craig

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Re: RE: Nightshade: Return to Karvis III
« Reply #43 on: January 10, 2017, 04:37:37 PM »
The barricades are waist high.

You have 2 FP left by my count.

Nightshade

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Re: RE: Nightshade: Return to Karvis III
« Reply #44 on: January 10, 2017, 07:09:02 PM »
I have one more crazy trick up my sleeve then I'll try to vanish.