Author Topic: Mission #14 - A New Ally?  (Read 34200 times)

GM Craig

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Re: A New Ally?
« Reply #255 on: September 25, 2012, 12:12:33 PM »
As you reach the end of the corridor, the assault droid explodes, scattering shrapnel and spreading smoke down the corridor. A quick check reveals everyone is fine.

Following the directions, you come to the mechanical room. Through the ducts (it is a tight squeeze), you go down the drop and reach the security door. It opens after about a minute, and you follow the directions and come to a ventilation panel. A quick kick and the panel pops out.

You see a female human, medium height, holding what looks like a small boltcaster in one hand. There are two dead troopers, and a dead officer on the floor. There is also what appears to be a technician standing in the corner, who looks like he might die of fright. He has clearly wet himself.

The female looks to you. "Glad you could make it," she says before turning back to the computer console she had been working furiously on.

Trax

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Re: A New Ally?
« Reply #256 on: September 25, 2012, 01:24:14 PM »
"You're the defector?" Trax asked, his voice reflecting the surprise on his face.

Jex

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Re: A New Ally?
« Reply #257 on: September 25, 2012, 01:32:30 PM »
Jex, goes over to the dead bodies and does a quick search for anything of use, data cards, weapons etc.

Niil Spaar

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Re: A New Ally?
« Reply #258 on: September 25, 2012, 10:34:11 PM »
Niil's eyes narrowed, and levelled his heavy blaster at the woman; "Glad you could make it" didn't exactly positively I.D. her as the defector.  "Hands off the console until you I.D. yourself.  Authentication?"


OOC:  I recall there was supposed to be a password that I.D.'ed the defector . . . ?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: A New Ally?
« Reply #259 on: October 01, 2012, 09:28:43 AM »
She shakes her head, but gives the pass code. Without taking her hands off the console, she cays, "If I stop blocking them, they'll lock this place down. I can kill main power for two minutes, so when you're ready to move out, I'll kill the base. But we'll have to move quickly."

Trax

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Re: A New Ally?
« Reply #260 on: October 01, 2012, 02:08:44 PM »
"Then I say do it and let's get out of here.  But what about him?" Trax asked about the tech still standing in the corner.

[OOC: Every door/hatch we came through was done by shorting out the power or servos right?]

Niil Spaar

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Re: A New Ally?
« Reply #261 on: October 01, 2012, 07:07:37 PM »
Niil lowered his blaster to his side and said, "Keep at it, then."  Trax's question brought Niil's gaze to the cowering tech.  "Hmm.  As our contact's already told us, her position was compromised even before we launched the attack.  Killing this tech now serves no purpose."  To the woman, he added, "Is this tech good enough to undo your work even if we lock him out of this room?"
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: A New Ally?
« Reply #262 on: February 28, 2013, 01:01:26 PM »
The agent's course of action presents a problem. You cannot possibly reach the power core within two minutes, and a lockdown would effectively pin you here while reinforcements come. However, you could make it out of the base within two minutes.

Thwarting the Empire and rescuing the defector takes priority, and you abandon the plan to blow the base. The only way you could escape the trap and still blow the base was if you went up with it.

So, two minutes and a quick private security lift ride later, you have a brief fight to escape the vehicle garage. Your new companion fights with a hand-sized boltcaster, though it certainly doesn't fire standard bolts. She seems to have a wide variety of them available to her, from incendiary, to explosive, to stun. She is also clearly adept at technical tasks. This fires up Mariah, and she gets a little petulant and competitive. The Imperial backs off, and lets her handle the technical stuff, obviously not wanting to cause friction.

Outside you compound, you get picked up by the shuttle, and streak away just ahead of the ambush.

Mission accomplished.