With three troopers carrying the E-web, power generator and power converter, you move across the parking lot quickly. You reach the main entrance for the building without incident. The doors look like they had been sealed, but a breech charge took care of that some time ago. There is no sign of resistance.
You are in some sort of reception area. Smashed consoles and overturned desks litter the area. There are offices to the right and left, and a larger double-door that is half open with one panel at a jaunty angle appears to lead to some sort of machine shop.
Trax and Lt. Querro move through the door and into the room, while the troopers manhandle the e-web gear through the breech. Inside, you can see blaster burns on the walls, and above you is a hole in the ceiling with cables hanging down and swaying gently in a breeze.
Beyond the reception area is a set of double doors, half open with the right hand panel off it's guides and hanging at an angle. Beyond is what appears to be some sort of machine shop.
Once Jex is inside, his sensors are picking up some minor energy readings that appear to be from equipment in low-power mode, or operating on stand-by. Other than that, sensors are clear.
[Actions?]
Querro and Trax are just moving towards the inner door, the E-web is now through the breech, and Niil, Jex, Mariah and Collan are outside the main door.