I'm not trying to disparage the martial arts training you guys may have had with all this. If that is how my comments were taken, I apologize for any perceived insult or lack of respect. It was not intentional.
I am hoping for consensus. I don't want this to be a divisive issue. I don't want an acrimonious discussion, and I certainly don't want this to devolve into ad hominem attacks. If it starts to turn that way, I'll simply scrap the specials entirely. That's not a threat, and it isn't my preferred choice, but it is an option.
I like the flavour and concept. I want to find some way to incorporate it into the game. I think advanced skills is a way to do that without breaking game balance. Is it the best way? Maybe, maybe not.
I still haven't heard my concern addressed about brawling:martial arts -vs- Blaster: Blaster Pistol specializations, and how one gets special moves and the other does not.
The existing rules already cover things like multiple attacks and the like. That's part of the basic rules. I'm trying to find a way to make kung-fu movie type abilities available. Instant simultaneous strikes faster than the eye can follow. Leaping huge distances. Running up walls. In the abstraction rules of WEG's D6 Star Wars, those kinds of moves are not going to be something that a recreational student of martial arts can do. I'm firm on that - I want specials to be the result of dedicated study. I want specials to be set apart from what the garden variety brawler can do. I want them to be relatively rare. I want them to be meaningful. I want them to be powerful, but not overwhelmingly so. And I do not want everyone who knows a little martial arts to have access to them.
I'm trying to find a way to bring special moves into the game without breaking game balance. Treating a brawling specialization as different than a heavy blaster pistol specialization, to my mind, breaks game balance. Why wouldn't everyone have a martial arts specialization? Allowing specials off the specialization is, I think, game-breaking. I want this stuff in game, but not enough to break the game to make it happen. I want a Star Wars game, not a Kung Fu in Space game. Know what I mean?
So lets work together and see if we can find something that works to make this possible.