Author Topic: Prison Break  (Read 20392 times)

Trax

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Re: Prison Break
« Reply #90 on: March 06, 2014, 01:15:18 PM »
I find it both amusing and disconcerting that he asked for two names and you gave him one.

Darren, here's hoping your dodge skill keeps you healthy. :)

GM Craig

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Re: Prison Break
« Reply #91 on: March 06, 2014, 02:49:20 PM »
>:D

Niil Spaar

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Re: Prison Break
« Reply #92 on: March 06, 2014, 03:31:30 PM »
Umm, just curious:  Were my last actions/orders semi-understandable, or do they need clarification?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: Prison Break
« Reply #93 on: March 07, 2014, 01:44:50 PM »
I'm assuming she's considered mortally wounded, or is she worse than that?  Trying to get a sense of the difficulty so I can decide between potentially using character points or go all out and use a force point.

GM Craig

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Re: Prison Break
« Reply #94 on: March 07, 2014, 01:57:09 PM »
Mortally wounded.

Quote
A mortally wounded character falls prone and is unconscious. The character can't do anything until healed. The character may die - at the end of each round, roll 2D. If the roll is less than the number of rounds that the character has been mortally wounded, the character dies. A mortally wounded character who is incapacitated or mortally wounded again is killed.

A character making a Moderate first aid total can "stabilize" a mortally wounded character. The character is still mortally wounded but will survive if a medpac or bacta tank is used on him within one hour (Moderate first aid total); otherwise, he dies. (This is different from healing a character with a medpac, see Healing.) A killed character is killed.

Trax

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Re: Prison Break
« Reply #95 on: March 07, 2014, 02:13:19 PM »
So I can stabilize her with a max DC of 15, or heal her one level with a medpac which falls into the difficult category, 16 - 20.  Which I could hit with a better than average roll on 5D.

If Collan helps it's just a +1 to the roll?

GM Craig

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Re: Prison Break
« Reply #96 on: March 07, 2014, 02:24:54 PM »
Yes.

Trax

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Re: Prison Break
« Reply #97 on: March 07, 2014, 02:54:18 PM »
IC post edited.

Collan

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Re: Prison Break
« Reply #98 on: March 07, 2014, 03:45:21 PM »
So her status now is still mortally wounded or incapacitated?

GM Craig

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Re: Prison Break
« Reply #99 on: March 07, 2014, 03:49:14 PM »
Still mortally wounded, but stabilized. That buys you an hour.

She would need further medpacks or bacta to improve her condition.

Trax

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Re: Prison Break
« Reply #100 on: March 07, 2014, 04:53:23 PM »
Corey, an hour is lots of time.  There's a full med bay on this ship.  And trust me, even if he has to kill every imperial on the ship, Trax will get her there before the hour is up.
« Last Edit: March 07, 2014, 04:56:39 PM by Trax »

GM Craig

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Re: Prison Break
« Reply #101 on: March 07, 2014, 04:58:16 PM »
I'll allow an edit if you want, Corey.