Author Topic: Prison Break, part II  (Read 39176 times)

Trax

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Re: Prison Break, part II
« Reply #165 on: March 24, 2014, 12:28:46 PM »
Trax will take his standard 2 shots so no grenade from him, but one of us should throw one.

Collan

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Re: Prison Break, part II
« Reply #166 on: March 24, 2014, 12:31:23 PM »
Me? I'm 3D on grenades, but 5D on blaster pistols...

Trax

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Re: Prison Break, part II
« Reply #167 on: March 24, 2014, 12:36:38 PM »
I'm guessing Niil will be about the same.  All blasters then?

Collan

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Re: Prison Break, part II
« Reply #168 on: March 24, 2014, 01:41:49 PM »
Sounds good to me...and hope that 5D is sufficient?

Niil Spaar

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Re: Prison Break, part II
« Reply #169 on: March 24, 2014, 01:50:03 PM »
I'm guessing Niil will be about the same.  All blasters then?

3D (or more?) on grenades, and 7D+2 on heavy blaster pistols.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: Prison Break, part II
« Reply #170 on: March 24, 2014, 01:58:34 PM »
Wow, I didn't realize Niil's skill with a blaster was that high.  Very nice.

So I guess the plan is sneaky sneaky and then shooty shooty :)

Collan

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Re: Prison Break, part II
« Reply #171 on: March 24, 2014, 02:30:21 PM »
Sounds like a plan to me to me.

Do we want to double tap a single target each? If we're sneaky sneaky, that might work.

Niil Spaar

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Re: Prison Break, part II
« Reply #172 on: March 24, 2014, 02:32:30 PM »
Wow, I didn't realize Niil's skill with a blaster was that high.  Very nice.

So I guess the plan is sneaky sneaky and then shooty shooty :)

He even has a lightsaber skill of 5D, which is frigging funny since he doesn't have any Force skills yet . . .
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Collan

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Re: Prison Break, part II
« Reply #173 on: March 24, 2014, 02:34:09 PM »
How the hell did he manage that?

Niil Spaar

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Re: Prison Break, part II
« Reply #174 on: March 24, 2014, 02:56:10 PM »
It was part of the character archetype that I used.  I pitched the idea to Craig that I'd like to play a Force-sensitive character that never got the chance to be taught the Force.  Basically I gave up the Force skills for extra CP to use in skills.   There was a reason that the Lightsaber skill was kept, but I can't recall.  I do believe that there's a Lightsaber skill, and a Lightrsaber Combat Force skill.  I could guess that Niil was shown the basics of handling one.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: Prison Break, part II
« Reply #175 on: March 24, 2014, 02:56:38 PM »
I only prohibited purchasing pips in force skills.

In Niil's background, he was an apprentice to a Jedi and did some training with a practice sabre.

Niil Spaar

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Re: Prison Break, part II
« Reply #176 on: March 24, 2014, 03:10:23 PM »
THAT'S what it was!  Practice sabers!  Ack, I couldn't find my character background anywhere and it was driving me batty trying to figure out why he had the Lightsaber skill.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Collan

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Re: Prison Break, part II
« Reply #177 on: March 24, 2014, 03:12:40 PM »
Hey Craig...how much does it add to the difficulty to target a particular spot, like a weak point in armor?

Trax

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Re: Prison Break, part II
« Reply #178 on: March 24, 2014, 03:16:09 PM »
Sounds like a plan to me to me.

Do we want to double tap a single target each? If we're sneaky sneaky, that might work.

Trax usually double taps every target.  It's up to you if you want to as well.

Niil Spaar

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Re: Prison Break, part II
« Reply #179 on: March 24, 2014, 05:41:00 PM »
If we can catch one or more of them unawares (ie. no Dodge roll), then I'd say take two shots.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy