Author Topic: Prison Break, part II  (Read 39126 times)

Trax

  • Spoilers
  • Hero Member
  • *
  • Posts: 1967
  • Karma: 5
Re: Prison Break, part II
« Reply #30 on: March 14, 2014, 08:14:23 AM »
How much cover do the troopers have, and specifically the one going for the explosive?  Is there a position that allows for clearer shots?

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Prison Break, part II
« Reply #31 on: March 14, 2014, 09:13:38 AM »
Yeah, you can move to the right. There are three royal guards at that spot, so you'd have some work to do when you got there, but that would give you a clearer shot (25% cover). You could also get higher to get a good vantage point, like on top of the console you are currently hiding behind - that would leave you fully exposed. That would give the guy at the bomb 50% cover. You could charge at the bomb, which would give the guy no cover, but you would be fully exposed.

Trax

  • Spoilers
  • Hero Member
  • *
  • Posts: 1967
  • Karma: 5
Re: Prison Break, part II
« Reply #32 on: March 14, 2014, 10:11:35 AM »
Boy work can be a pain.  It took me 2 hours to get that post finished and up. :)

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Prison Break, part II
« Reply #33 on: March 14, 2014, 11:05:41 AM »

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Prison Break, part II
« Reply #34 on: March 14, 2014, 11:53:07 AM »
Yay, I love failing . . .

1)  Do I have any grenades left?

2)  Any cover around where I fell?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Prison Break, part II
« Reply #35 on: March 14, 2014, 12:00:30 PM »
Yeah, you have cover from most of the bad guys.

Yes, you have grenades.

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Prison Break, part II
« Reply #36 on: March 14, 2014, 12:05:27 PM »
Ha, thank Go . . . The Force for both.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Collan

  • Spoilers
  • Hero Member
  • *
  • Posts: 1586
  • Karma: 7
    • Email
Re: Prison Break, part II
« Reply #37 on: March 14, 2014, 01:30:13 PM »
Do you guys want the newbie down there? Right now, Collan is under the impression that Trax and Niil want the medic to stay out of firefights unless necessary.

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Prison Break, part II
« Reply #38 on: March 14, 2014, 01:47:18 PM »
I'd say stick to cover and take single shots at ideal targets.  We're gonna need all the firepower we can get here.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Collan

  • Spoilers
  • Hero Member
  • *
  • Posts: 1586
  • Karma: 7
    • Email
Re: Prison Break, part II
« Reply #39 on: March 14, 2014, 02:34:59 PM »
Do I even have line of sight on any targets?

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Prison Break, part II
« Reply #40 on: March 14, 2014, 02:44:01 PM »
You can take pot-shots between troopers jumping down.

You have a pretty good view from here, actually.

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Prison Break, part II
« Reply #41 on: March 17, 2014, 10:03:09 AM »
Frak me.

Does burning a CP give you a +1D on a given skill?  I can't remember how that works.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Prison Break, part II
« Reply #42 on: March 17, 2014, 10:18:24 AM »
Yes, 1CP = +1D. Max 3CP on any given roll.

Collan

  • Spoilers
  • Hero Member
  • *
  • Posts: 1586
  • Karma: 7
    • Email
Re: Prison Break, part II
« Reply #43 on: March 17, 2014, 10:26:25 AM »
If I jump down, is that an action as well or still within my free movement?

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Prison Break, part II
« Reply #44 on: March 17, 2014, 10:28:55 AM »
From where I am, can I do a move to get to Mr. Bomb Guy and take a shot in the same round?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy