Author Topic: Nightshade: Prison Break: Alpha Containment  (Read 8431 times)

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #15 on: March 14, 2016, 01:46:10 PM »
The advantage of the first strike was not one to be squandered.  Tensing for the jump, Nightshade launched himself at the enemy with the pike looking to impale him on both blades and try to use the corpse as a shield against the one with the rifle. 

Actions: melee attacks

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #16 on: March 14, 2016, 07:31:41 PM »
You coil your muscles, and spring forward. The rapid motion alerts the guardsman, but he is too slow to react. You reach out with both blades in a flying lunge - a risky move, if the guard survives. But the Ancestors are with you, and both blades hit, driving almost to the hilts into the now dying guardsman. You manage to pivot him to land on your feet, and turn so eh is between you and the other guardsman. A blaster bolt hits your impaled victim square in the back.

You are about thirty meters from the guard with a blaster.

[Actions?]

Man, you aced those rolls and he rolled terrible. :)

You've holding dead weight. Fortunately, you have added a couple of handles to manipulate him and move him around.

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #17 on: March 14, 2016, 08:57:55 PM »
It was still more distance than Nightshade wanted between himself and the other guard before trying an all out charge, but at the same time he needed to keep the other man occupied so that he didn't flee or try to summon help.  With this in mind, he winged another star at the guard while staying behind his shield.  He really didn't expect it to hit or to do much damage if it did, he just needed to keep the attention focused on himself as the threat.  Hopefully the Shinobi would make the guard mad enough or seem inept enough to be an job he could tackle on his own.

Actions: throw a star (if possible to do so and stay under cover...don't risk getting shot), advance behind the shield.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #18 on: March 15, 2016, 01:20:39 PM »
You manage to fling a star at the shooter. It doesn't hit, but it is enough to throw off his aim. Three blaster shots hit your shield, filling the air with the smell of bunt flesh.

[Actions?]

20m from the target.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #19 on: March 15, 2016, 01:21:58 PM »
As you move forward under the blaster fire, you hear a voice call out from behind a cell door to your right.

"TRAX!  IN HERE!"

You cannot identify the voice.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #20 on: March 15, 2016, 06:07:29 PM »
In your comlink, you hear Nim's voice.

"Six incoming. 10-15 seconds. I'll try and buy you some time."

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #21 on: March 15, 2016, 08:31:12 PM »
Well if the party was about to get even bigger, then it was time to finish his current dance before trying to take on new partners.  Digging down deep for fresh reserves of strength, the Shinobi looked to rush forward and impale the gun toting guard on the blades sticking out of his shield.  Nightshade hoped that the randomness of the tactic would cause enough surprise to give him a fighting change for this strange maneuver to work. 

Actions:  charge and skewer

ooc: not sure what you would call the difficulty in this scenario, so not sure if it is worth spending the FP or just a couple CP...if you allow it, I will leave it up to your discretion, but if you want me to call it ahead of time then burn the FP for anything very difficult and up, otherwise just a couple CP please.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #22 on: March 16, 2016, 11:25:25 AM »
[OOC: Charging a target that is mostly obscured while carrying a dead weight that is also fouling your blades counts, I think, as the sort of 'Hail Mary' situation that force points were designed for. DC's were well above what a CP or two could overcome.]

With a great Kiai, you charge forward, lugging the now very dead guard with you. The guard with the rifle takes a couple of shots as you close, but they hit your warm shield. He tries to dodge at the last moment, but you are faster than he expected, and you feel the firm then soft resistance of your blades piercing armour then flesh. You drive the guard back, driving him into the door frame behind him. The guard grunts in pain, but he is still in this fight. He releases the rifle, which stays there pinned between he and his partner, and reaches for a grenade on his belt. With another Kiai, you give the blades a powerful twist, opening larger holes in both guards. The rifle guard stiffens, then goes limp. The unarmed grenade falls from his fingers and bounces once before rolling to the wall.

You heave the bodies up and whip the blades out, leaving twin arcs of crimson on the deck. The bodies fall, one toppling to the right, the other to the left.

[Actions?]

The screams of pain continue on the other side of the end door you are not standing beside. The other yell you hear came from a door 20m away.

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #23 on: March 16, 2016, 12:05:25 PM »
With a grateful heart towards his ancestors, Nightshade sheathes his blades.  Moving quickly to the door from which he heard someone call for Trax, he looks for a way to open the door, while calling out, "How do you know Trax?"

He will wait to open the door until he receives an answer.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #24 on: March 16, 2016, 12:53:55 PM »
"I've known and fought along side that stubborn bugger since Karvis.  You I met in the Bladesea while we were tangling with a bounty hunter team.  It's me, sensei.  Niil."

You recognize Niil's voice.

The door appears to simply open from this side - there is no access code or security token.

Nightshade

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Re: Prison Break: Alpha Containment
« Reply #25 on: March 16, 2016, 09:36:38 PM »
If there was indeed six other hostiles heading their way, then the risk was worth it.  Nightshade opened the door.

GM Craig

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Re: Prison Break: Alpha Containment
« Reply #26 on: March 17, 2016, 12:31:28 AM »
As you open the door, you hear Nim's voice on the comlink. "Five red guards and their boss. I scrambled the door access but hurry."

[to be continued on a new board.]