The senators and the old man are not faring well, and they need some help to get moving.
The Zabrak releases the puppet. The trooper collapses to the deck, and the zabrak literally vanishes before everyone's eyes.
There are a lot of people who need help to move. The senators and the old blind man are not well off. Keshani lends an arm to senator Mothma. Collan is still pretty out of it, so Ch'lana take him under one arm. Nim helps senator Bel-Iblis. Nightshade takes senator Organa, and Trax is forced to holster a gun and help the old blind man.
The group readies themselves as much as they can, and heads to the airlock, hoping that Juno will be there waiting for them.
The sounds of combat grow worse from the throne room, and you cannot hear anything beyond explosions and lightning. Worrying you may get caught at any moment, you make your way as fast as you can for the airlock.
You round a corner, and you can see it - an airlock right next to an external docking pad. If Juno shows up, you might get out of this yet.
Then everyone stops as Buzz bleats out a warning. Before he can finish, a blaster shot rings out, pinging off the droid's surface. The droid crashes to the ground, inert.
From around support struts and side passages, you see four red-armoured troopers emerge. And stepping out from beside the airlock itself, stands a female humanoid in a face mask and black full-length clothing. She ignites a cylinder in her right hand, and a red lightsabre comes to life.
She steps in front of the air lock door. Her synthesized voice says, "We can do this the hard way, or the easy way. Which will it be?"
Behind the lady with the sabre, you can all clearly see the
Rogue Shadow fly in and settle on the docking pad.
[Actions?]
From the enemies you have vanquished, everyone had the opportunity to arm themselves with either a blaster pistol, heavy blaster pistol, or a force pike. Every PC also has a comlink tuned to the group frequency (which should include Juno). Trax has two heavies.
There are troopers left, right, back left and back right, cutting off all avenues of escape. The inquisitor blocks access to the airlock. NPC's are non-combatants, and carry no weapons. They can move half movement without assistance. The troopers are 30m, the inquisitor is 40m. You guys are kind of in a gaggle, with Trax in the lead.
I'll try and get a map up later tonight if you need one.
| Name | Notes | Target | Status |
| Ch'lana | open | - | - |
| Keshani | open | - | - |
| Maris | open | - | - |
| Danny | open | - | - |
| Niil Spaar | open | - | - |
| Buzz | open | - | incap |
| Nim Naja | open | - | - |
| Trax | open | - | - |
| Nightshade | open | - | - |
| Collan Rostiern | open | - | stun x1 |
| Inquisitor Indara | open | - | - |
| Sovereign Protector #3 | open | - | - |
| Sovereign Protector #4 | open | - | - |
| Sovereign Protector #5 | open | - | - |
| Sovereign Protector #6 | open | - | - |
| Maris | open | - | - |
| Senator Organa | open | - | stun x2 |
| Senator Bel-Iblis | open | - | stun x2 |
| Senator Mothma | open | - | stun x2 |
| Old Blind Man | open | - | stun x2 |