Those of you who have contacts, we will treat them as a wildcard. At a later time, you can play them to either give you a boost / bonus in a situation, give you special information, or get a favour. The magnitude of the benefit gained will have an impact on whether they remain a contact moving forward. Your contacts are within the Alderaan nobility or Rebel Alliance command structure.
Once they are "declared" they remain fixed.
This worked similar to what Nim did on Corellia. We had determined that she had three contacts on Corellia, and she used one to get expedited clearance to land. Because of the magnitude of the favour she asked, she "burned" the contact in that she cannot call upon that contact again.
Your contacts will work in the same way.
This is fairly free-form, but examples of what you can use them for are:
- Equipment
- Circumstance bonus to a skill roll (i.e. you retroactively had a tip from your contact that helped in a given situation)
- Training (as in they can serve as a trainer for you for a specific skill)
- Access to information, tips and news
- Transportation (open or clandestine)
- Assistance (soldiers or specialist, on loan for a specific task)
There are many other possibilities.
All uses of your contact are subject to GM Veto.