Author Topic: Moving On  (Read 12636 times)

GM Craig

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Re: Moving On
« Reply #30 on: October 06, 2016, 10:41:21 PM »
You dropped off my radar, sorry.

I was working out next steps for you and lost track. I'll get something up for you tomorrow.

Nim Naja

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Re: Moving On
« Reply #31 on: October 07, 2016, 02:05:30 AM »
Craig here's a handy list of stuff trax and Nim need to do before heading out. Any or all could just be done in the BG although I'm wanting to see what buzz is like now so I can RP with him properly :)

Introduce Buzz 2.0 (Craig)
Trax speak with senators about the dotted line
Trax getting new arm (unless I missed it)
Trax try contact Karvis rebels or Cali
Check bounties
Search for Sair
Find off world contacts for pewpews
??
Profit
« Last Edit: October 07, 2016, 02:09:46 AM by Nim Naja »

Nim Naja

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Re: Moving On
« Reply #32 on: October 11, 2016, 03:45:23 PM »
So, how do I teach an old dog new Droid? Er, teach trax to beep and boop :P

Trax

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Re: Moving On
« Reply #33 on: October 11, 2016, 03:49:56 PM »
Ha ha. :P

GM Craig

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Re: Moving On
« Reply #34 on: October 11, 2016, 04:22:18 PM »
Skill Points into Languages or Languages: Droid

Trax

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Re: Moving On
« Reply #35 on: October 12, 2016, 10:30:36 AM »
I have mixed feelings about Trax being able to communicate clearly with Buzz.  On one hand it'd make things easier, but on the other, it'd be far more amusing if he continued to have no clue what the droid was actually saying.  I'm also short on CPs and have a laundry list of skills that need boosting...

Trax

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Re: Moving On
« Reply #36 on: October 12, 2016, 03:08:02 PM »
Just some quick clarification for moving forward, what implications are there with Trax being a contract asset vs part of the Alliance.

And what happens if Nim is requested to come alone but arrives with Trax.  Will the Alliance force the issue of privacy or if she chooses, can he be there, or at the very least, be nearby?

GM Craig

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Re: Moving On
« Reply #37 on: October 13, 2016, 07:57:33 AM »
If he's working as a contractor, it is going to be an issue. There's going to be things they will not share with Trax, though Nim may choose to disregard any restrictions. They've already accepted, as part of her terms, that she'll be working with you. But it certainly becomes easier if you are "on the payroll"

Nim Naja

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Re: Moving On
« Reply #38 on: October 13, 2016, 03:12:51 PM »
The three pips from the implant, do I consider them permanent or bonus?

GM Craig

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Re: Moving On
« Reply #39 on: October 13, 2016, 03:59:24 PM »
A bonus. If something happens to the implant, you loose the bonus.

Nim Naja

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Re: Moving On
« Reply #40 on: October 14, 2016, 12:59:08 PM »
Meta-game wise, as a GM she got her boosts from the implant and regeneration.

So I can categorize them right, what was from the regen?

GM Craig

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Re: Moving On
« Reply #41 on: October 14, 2016, 02:25:14 PM »
The regen was a story item. It helped kick your dependence on Glitterstim, and the prolonged use of that drug.

The bonus is effectively from your implant only.

Nim Naja

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Re: Moving On
« Reply #42 on: October 18, 2016, 01:19:34 PM »
Requisition list

Medpacs
Rebreathers
Macrobinoculars regular and night
Survival kits
List of pistols, rifles, any grenade types
Spare blaster packs
Alliance uniform and civvies for Nim
Stealth techsuit for Nim

Nim Naja

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Re: Moving On
« Reply #43 on: October 19, 2016, 11:23:10 AM »
I'd also like a full list of the Imperial forces that were destroyed/kicked out of each of the planets, what they were, how many, etc.

With Nim and Trax probably being "handled" internally by the imps, would I be able to use one of my 3 contacts to try and find out more/keep tabs on it?

GM Craig

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Re: Moving On
« Reply #44 on: October 27, 2016, 01:03:42 PM »
Ok, the contact use is situational. I'll work something out.

The imperial forces were nothing spectacular - standard Imperial Army garrison troops, a few stormtroopers, and a local defence fleet of a bulk cruiser and some commandeered armed freighters. Fest had a COMPNOR infantry company as well, but Mantooine had not major COMPNOR presence.