Author Topic: Nightshade: Return to Karvis III  (Read 61091 times)

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #300 on: November 03, 2018, 10:41:07 AM »
Annoyed at the rough landing, Nightshade is cursing himself for being reckless and unable to control the glider properly.  He decides against taking the time to use a medkit as their schedule was already tight, and there could still be some unknown delays ahead.  After fighting for this op he wasn't going to jeopardize it now.  Drawing his blades he proceeds down the hallway towards the first objective, ghosting forward silently to scout for opposition.

GM Craig

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Re: Nightshade: Return to Karvis III
« Reply #301 on: December 06, 2018, 12:25:04 PM »
You slip into the darkened hallway, and down the stairs. your visor provides good visuals in the darkness. Reaching the floor you are looking for, you slip through the doorway and make your way quietly down the passage. You surprise someone in a uniform coming out of a door, but run him through before he can even make a sound. The two troopers with you move to cover the corridor as you come to the security door you will need to breech.

[Actions?]

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #302 on: December 06, 2018, 08:19:02 PM »
Scanning the door for any obvious measures to prevent unauthorized access, Nightshade then listens to his side of the door to see if he can hear anything moving on the other side.  If everything seems clear, he starts to bypass the security to gain entry to the next area.

If anything goes sideways he will ghost away from the troopers with him to use them as a distraction to close with the threat.


GM Craig

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Re: Nightshade: Return to Karvis III
« Reply #303 on: December 10, 2018, 12:06:26 PM »
The security panel is independently powered, so it still secures the room.

You give it a shot at bypassing the console, but do not make any progress.

[It's a little higher than you're skill. You're looking at about a 20 on Security.]

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #304 on: December 14, 2018, 07:37:52 AM »
With a quick once over of the panel making it obvious that it was probably beyond his ability, Nightshade turned to the troopers with him to see if either of them was more adept at this task than he.  Surely the plan would have accounted for something like this...

ooc: If neither trooper feels up to the job, could I do a security roll to see if just stabbing/shooting the panel would bypass it?

GM Craig

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Re: Nightshade: Return to Karvis III
« Reply #305 on: December 14, 2018, 08:45:52 AM »
[OOC: You have the option for CP's, or a FP. You also have some security spike consumables that would do the trick. The troopers with you are about your level of skill.]

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #306 on: December 15, 2018, 07:56:15 AM »
Ooc: should look at my CS more often  ::)

Ic: Nightshade pulled one of the spikes from his kit and used it on the security panel, it was time to move on with the plan.  The clock was against them.  Once the door opened, he would ghost to the left to assess the new room.

GM Craig

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Re: Nightshade: Return to Karvis III
« Reply #307 on: January 03, 2019, 01:32:16 PM »
With the security spike, you easily manage to bypass the security pad. The door lock releases, and you force the door back with the help of one of your troopers. You hear movement in the room, and see shapes in the glare of the red emergency lights. A blaster pistol fires, but in the dim lighting it impacts the door. Given your suit, they probably can even see you. But the door is open enough for you to slip in now.

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #308 on: January 04, 2019, 10:43:55 PM »
Something seemed wrong.  Were there supposed to be threats in this part of the building?  Well there certainly was no time to dwell on these thoughts now, so Nughtshade moved through the door to the left to see if he could set up an attack on one or more of the beings firing the blasters.

Actions: try to get in position to attack one or more threats with the intention to not exceed 4 d in MAPs

GM Craig

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Re: Nightshade: Return to Karvis III
« Reply #309 on: January 07, 2019, 09:40:51 AM »
You time your move and slip quickly between the door and the frame between blaster bolts. You're pretty sure no one saw you.

Your visor reveals only a single assailant in the room, taking cover behind a console. He's firing blindly, likely afraid. You slip unnoticed behind him. It's too easy, but you are under time pressure. A quick slash of the vibroblade, and the figure in the COMPNOR fatigues is down. The room in secure.

You stage-whisper the all clear, and your troopers move quickly into the room, accessing consoles with external power packs they brought with them.

[Actions?]

The troopers are making a show of accessing consoles, all part of the plan. Did you want to do anything while you wait for them?

Time is not bad, though you are a little behind schedule.

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #310 on: January 11, 2019, 12:11:14 PM »
With a quick glance around the room to ensure they were alone, Nightshade moved back to the hall to start a quick scan of their way to the next objective.  He didn't stray far from the door, though, in case something came to surprise the men with him.

GM Craig

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Re: Nightshade: Return to Karvis III
« Reply #311 on: January 15, 2019, 12:54:16 PM »
[Only one objective. You're supposed to be removing recording devices, while apparently missing one. You are also supposed to "inadvertently" show a doctored datapad to the recording device you missed. The operative with you is already working on recovering the data you are after. Once you have the data, you're done.

Refresher: http://karvis.altarka.org/index.php?topic=355.msg11993#msg11993]

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #312 on: January 17, 2019, 09:53:47 AM »
ooc: thanks for setting me straight.

ic: Nightshade moved around the room looking for the recording devices, taking stock of the position of each one and trying to decide which one would look like the most hidden or likely to be overlooked.  He would remove all but that chosen one.

GM Craig

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Re: Nightshade: Return to Karvis III
« Reply #313 on: February 05, 2019, 12:56:20 PM »
You find a likely candidate, and take out several others. COMPNOR, it seems, is paranoid - there are no fewer than 6 hidden cameras in the room, aside from the two openly visible monitoring devices. You leave the best-concealed one intact while your partner works the console. You pull out the doctored datapad, "inadvertently" letting the screen show to the hidden monitoring device. Then your companion says, "Download complete."

All that remains now is your escape. You take a quick check of the chrono - you are about a minute off the schedule, but you should have plenty of time to make your escape.

[Actions?]

You had a little leeway in the schedule. Provided the intel guys are on the roof when you get there, you should have plenty of time to make your escape.

Nightshade

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Re: Nightshade: Return to Karvis III
« Reply #314 on: February 06, 2019, 11:51:21 AM »
"Clear, time to exfil out of here.  I'll lead, stay close and watch our back."

Nightshade moved out into the hallway back towards the exit.  There was little time to dawdle, but he wasn't about to rush and get ambushed...that would cause more delays than a more cautious pace.

Actions: ghost ahead to search the exit route.  Time to make like a prom dress and take off.