Author Topic: New Ally  (Read 46035 times)

Niil Spaar

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Re: New Ally
« Reply #255 on: March 27, 2012, 12:34:05 PM »
Okay, the floor above the lift it will be, then.   :o
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: New Ally
« Reply #256 on: March 27, 2012, 12:34:54 PM »
You are already here...

You think the floor above will be different somehow? :)

Trax

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Re: New Ally
« Reply #257 on: March 27, 2012, 12:37:48 PM »
Dave, I was thinking along the same lines but I don't know if a grenade is the best option.  The cannons work on motion correct?  If so, they'll track the grenade and if they hit it just as it's exiting the lift we're in a spot of trouble.  I was thinking more along the lines of throwing something to draw their fire and then take a few shots at them.  I would assume they take MAPs just like characters?

Jex

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Re: New Ally
« Reply #258 on: March 27, 2012, 12:43:09 PM »
Hitting a grenade in flight is a non-trivial task even for auto aim systems. I could be wrong, but wouldn't a grenade be several scale increments lower than the gun, at least for targeting purposes?

Trax

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Re: New Ally
« Reply #259 on: March 27, 2012, 12:44:19 PM »
10m is also long range for a grenade so it's a DC 20 to get it on target, plus modifiers to bounce it off the wall.  Blast radius is 2m.

Trax

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Re: New Ally
« Reply #260 on: March 27, 2012, 12:45:16 PM »
Hitting a grenade in flight is a non-trivial task even for auto aim systems. I could be wrong, but wouldn't a grenade be several scale increments lower than the gun, at least for targeting purposes?

I'm not saying it'll be easy, but there's a risk, especially seeing as all 4 will be firing at it.

Jex

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Re: New Ally
« Reply #261 on: March 27, 2012, 12:47:31 PM »
What are the risks of staying here. My plan B involves a frontal assault, so I am open to suggestions ...

Jex

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Re: New Ally
« Reply #262 on: March 27, 2012, 12:48:08 PM »
Is it possible to hack into the main system from here? Shut down the guns?

Niil Spaar

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Re: New Ally
« Reply #263 on: March 27, 2012, 12:55:30 PM »
I don't suppose anyone has chaff grenades handy?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: New Ally
« Reply #264 on: March 27, 2012, 12:56:08 PM »
Mariah has managed to shut down guns from a lift in the past, she might be able to do it again.  I'm up for taking some shots at the guns, unless they have shields or I get bad damage rolls I should be able to make some decent headway pretty quick.  If I can angle it so only one, maybe two can even get a shot off at me (if they're not busy tracking a decoy object) it's less likely I'll get tagged in the process.

Niil Spaar

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Re: New Ally
« Reply #265 on: March 27, 2012, 01:03:04 PM »
This is where we need the Israeli-built corner-shot weapon system.  But I'll get Mariah on trying to shut those guns down; maybe try to lob something small and non-explosive to see the guns' reactions in the meantime.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: New Ally
« Reply #266 on: March 27, 2012, 01:06:47 PM »
My numbers were wrong.  According to the book, 10m is medium for a grenade so DC 15, blast radius goes out to 10m but only does 2D damage at that range.

Jex

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Re: New Ally
« Reply #267 on: March 27, 2012, 01:17:10 PM »
Let's not over think this. Lobbing grenades and bouncing them off walls is pretty standard tactics in urban/house warfare, and has been since the grenade was invented. There is always a risk of dropping it at your feet or something, but most likely the only real variable would be do I hit the target or not.

Those within the lift would get some/total (?) cover from any blast so that should not really be a concern.

Remind me when we get back to camp to requisition a scope that can view around corners ...

Trax

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Re: New Ally
« Reply #268 on: March 27, 2012, 01:21:19 PM »
Okay, so if Jex lobs one, maybe two grenades, Trax can follow up with a pair of blaster shots and one or two of the guns.  While we're doing it our way, Mariah can try to deal with them her way.  Sound like a viable plan?

GM Craig

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Re: New Ally
« Reply #269 on: March 27, 2012, 01:22:16 PM »
GM Note: The best thing about grenades is you don't have to hit the target, just land in the general vicinity...