Author Topic: New Ally  (Read 45905 times)

Keshani

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Re: New Ally
« Reply #150 on: March 06, 2012, 06:28:59 PM »
Um. Wasn't the point NOT to drawn unnecessary attention to the team???

I think Mariah's way would be a lot more quiet.....

GM Craig

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Re: New Ally
« Reply #151 on: March 06, 2012, 09:30:22 PM »
So um, probe droids send a signal to transmit.....Mariah had worked on a jamming thingo while we were in transit here, right?

Yeah, she cobbled something together, but it's short-range.

Keshani

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Re: New Ally
« Reply #152 on: March 06, 2012, 11:29:58 PM »
Oh. :-(

Trax

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Re: New Ally
« Reply #153 on: March 07, 2012, 07:19:49 AM »
Besides, even after we'd jam it we'd need to be able to disable it and it's unlikely it would let us walk up to it and turn it off.  So really, Trax's jamming device doubles as a shut down switch :)

Trax

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Re: New Ally
« Reply #154 on: March 07, 2012, 08:30:00 AM »
Does the e-web do damage to an area or just a single target?

Keshani

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Re: New Ally
« Reply #155 on: March 07, 2012, 09:27:50 AM »
Hmm..there's this thing called a power switch..... <whistles>

Niil Spaar

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Re: New Ally
« Reply #156 on: March 07, 2012, 09:42:53 AM »
Good point!  Here, we'll wait for Mariah to go over and shut the droids down . . .  >:D
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: New Ally
« Reply #157 on: March 07, 2012, 09:47:28 AM »
Hmm..there's this thing called a power switch..... <whistles>

Trax uses a power over-ride switch.  ;D

Trax

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Re: New Ally
« Reply #158 on: March 07, 2012, 01:31:53 PM »
[OOC: You ahven't had any time to get an aim bonus. The e-web swivels 360, but you have to watch for the power cable, as it will get twisted in the tripod (or your legs). You want to wait 1 round to pick up the extra +1D?]

No, I won't wait.  Just to check the numbers, the DC will be 20 for the long range correct?

I'm thinking if I take two shots I'm at 6D for each, so I only need slightly above average rolls to hit, and a CP or two should make up any shortfall unless I get really bad rolls.

GM Craig

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Re: New Ally
« Reply #159 on: March 07, 2012, 05:19:57 PM »
~ 20 is your DC yes.

[OOC: You ahven't had any time to get an aim bonus. The e-web swivels 360, but you have to watch for the power cable, as it will get twisted in the tripod (or your legs). You want to wait 1 round to pick up the extra +1D?]
« Last Edit: March 08, 2012, 08:42:21 AM by GM Craig »

Trax

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Re: New Ally
« Reply #160 on: March 07, 2012, 05:24:22 PM »
Okay, 2 shots, use CP for both if required to hit my target(s).

Trax

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Re: New Ally
« Reply #161 on: March 08, 2012, 09:08:56 AM »
Good thing I decided on two shots.  Did I need to burn any cp for either shot?

One more edit/question, for the gunners, can I target the guns themselves instead of the operator(s)?  I'm asking because I'm guessing the gunners would get a dodge roll so the guns themselves would be easier to hit.
« Last Edit: March 08, 2012, 09:43:39 AM by Trax »

Niil Spaar

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Re: New Ally
« Reply #162 on: March 08, 2012, 10:02:31 AM »
True, but those guns might be less apt to explode into blood chaff . . .
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Niil Spaar

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Re: New Ally
« Reply #163 on: March 08, 2012, 10:05:10 AM »
Speaking of those guns . . . I take it that shuttle wouldn't last long if it came under fire from two of those emplacements, would it? 
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: New Ally
« Reply #164 on: March 08, 2012, 10:12:46 AM »
True, but those guns might be less apt to explode into blood chaff . . .
Unless they're some sort of weird bio-gun I'd say they're 100% less apt to explode into blood chaff.  The issue is time, right now I'm the only one engaging them and that's taking up valuable time.  If it's easier to hit the guns, I can take them out which will allow the shuttle to make its approach and then there's more of us engaging the gunners, which won't last long once Jex wades into them.  Not to mention there's three probe droids on the way which need to be dealt with before I can join you guys on the other roof.