Author Topic: Trax: New Ally - Breaking Defences  (Read 4669 times)

Trax

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Re: Trax: New Ally - Breaking Defences
« Reply #15 on: March 08, 2012, 12:57:34 PM »
"Son of a..." things were starting to heat up.  Thankfully the repeaters couldn't reach this far or they'd really be in for it.  But still, he needed to get an opening for the shuttle or this was going to take too long.

"Leave 'em" Trax said over the comm, "Rand, if I can't bring two down think you can get them to turn their backs to me?" Trax asked as he lined up the first station and opened up on it.

[OOC: Okay, same drill as before, 2 shots, use CPs if necessary, the first station I'd like to target would be the nearest to the shuttle's approach, the second would be one that I might not be able to target when the shuttle touches down.]


GM Craig

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Re: Trax: New Ally - Breaking Defences
« Reply #16 on: March 08, 2012, 01:24:47 PM »
[OOC: Took one CP]

You open up on one of the guns. Your first blast rips into it, leaving the armour a wreck, but the gun still seems active. The operator, however, starts to abandon his post. Your second shot shreds what's left of the gun, the operator and produces a rather satisfying *crump* as the power converter detonates, scattering shrapnel all over the roof.

Corporal Rand gets on the horn. "I don't know, Trax. This shuttles armoured with hope and rainbows. I can't absorb much in the way of firepower, and if I go down this whole party is for nothing."

You hear the two unoccupied troopers opening fire. "Droids in range." They've positioned themselves to screen you.

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Trax

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Re: Trax: New Ally - Breaking Defences
« Reply #17 on: March 08, 2012, 02:38:04 PM »
Trax would have laughed at Rand's reply but this was going far less smoothly than Trax had anticipated.  And now two of the troopers had to play human shield for him and take what ever punishment the droids would dish out for however long this took.  That didn't sit well with him.  Gripping the handles of the e-web tightly the spec let loose with the gun.

[OOC: Okay time to get serious, force point, 6 shots, planning for 2 at each gun but if they all go down before I'm out of shots yell at the troopers to get out of the way, swing the gun around and let the droids have it.  Assuming it's an action to swing the gun around I think that should put each shot at 8D, 7Dx2-6D (for potentially 7 actions).  If the imperials abandon the gun after the first shot move on to the next even if it's not destroyed.]

GM Craig

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Re: Trax: New Ally - Breaking Defences
« Reply #18 on: March 08, 2012, 02:50:31 PM »
Trax unleashes the full power of the E-web cannon, spraying the roof with an almost continuous stream of fire. The first cannon explodes in a ball of fire, scattering shrapnel and pieces of the operator all over the area. Without even letting up in the trigger, Trax turn the E-web on the next gun with similar results. The third gun does not explode, but it does get knocked off the mounting, causing a loose power conduit to start flailing around.

"DOWN!" Trax yells. The troopers suck aside as Trax swings the E-web on the first droid. The hovering probe droid was a couple of hundred meters away, and vanishes in a ball of fire. Still in the trigger, Trax nails the second droid, which pops in a ball of fire. The third droid takes the barrage, falling in a slow arc. Trax follows it, but needn't have bothered. The droid hits the ground hard, and explodes in a ball of fire.

When he is done, the barrel of the E-web is glowing and smoke is rising from the mechanisms. There is also a rather alarming "Bee-woo Bee-woo" sound coming from the power generator. Trax glances down and sees the trooper there frantically trying to get the power generator stable.

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Trax

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Re: Trax: New Ally - Breaking Defences
« Reply #19 on: March 08, 2012, 04:39:10 PM »
From one problem to another.  Trax activated his comm, "All hostiles down but we may need an emergency evac."

"One of you grab my rifle, the other start disconnecting the gun." he said to the other two troopers as he moved beside the one fighting with the power supply.  "Sorry about that, can I help?"

[OOC: If this is a blaster repair roll my skill is 3D and I'm willing to burn 2 cp if necessary.]

Niil Spaar

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Re: Trax: New Ally - Breaking Defences
« Reply #20 on: March 08, 2012, 09:22:49 PM »
"Copy that.  Stand by for dustoff."
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: Trax: New Ally - Breaking Defences
« Reply #21 on: March 09, 2012, 09:53:21 AM »
You and the trooper both work to try and stop the runaway reaction. The temperature starts to level off, but not quite enough to stabilize. You recognize the inevitable at this point.

While you have been working, the two other troopers have disconnected the gun from the power supply. You're looking around for escape routes when the shuttle rises at the edge of the building. The side loading door is open, and it starts to hover towards you.

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Let's move back to one thread. Respond to my next post there.