Author Topic: Prison Break, part II  (Read 39230 times)

Collan

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Re: Prison Break, part II
« Reply #210 on: March 25, 2014, 03:19:43 PM »
I still have one left.

I had three coming in.

I used one to try and help out.

One when I tried to save Niil's butt...

Then we got the temp FP and temp CPs.

 
« Last Edit: March 25, 2014, 03:21:22 PM by Collan »

Niil Spaar

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Re: Prison Break, part II
« Reply #211 on: March 25, 2014, 03:22:43 PM »
I had no FPs to start and 16 CPs . . .
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: Prison Break, part II
« Reply #212 on: March 25, 2014, 03:29:54 PM »
And Trax still has the temporary FP which he may, or may not, put to good use :)

GM Craig

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Re: Prison Break, part II
« Reply #213 on: March 26, 2014, 10:07:38 AM »
PM sent to Darren.

Trax

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Re: Prison Break, part II
« Reply #214 on: March 26, 2014, 11:44:39 AM »
Not that I'm complaining but what the hell?  Were the damage vs resistance rolls that much in our favor compared to the last guy??

And Niil just had to take a shot at the guy didn't he...

GM Craig

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Re: Prison Break, part II
« Reply #215 on: March 26, 2014, 11:50:49 AM »
Darren ran out of targets and still had one shot left. :)

And the dice were in your favour this time, is all. They are (and have always been) resisting with 4D. Most of you are rolling 5D damage.

I use http://dicelog.com/dice for my dice rolling.

Trax

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Re: Prison Break, part II
« Reply #216 on: March 26, 2014, 12:01:57 PM »
Well it was a very good time for them to be that much in our favor.

I think Trax might have to take a step away from Niil, point at him, and say "He did it." :)

Collan

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Re: Prison Break, part II
« Reply #217 on: March 26, 2014, 12:12:06 PM »
So who has the best blaster or bkaster pistol skill?

Niil Spaar

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Re: Prison Break, part II
« Reply #218 on: March 26, 2014, 12:17:11 PM »
I have 7D+2.  With that Force point, my ninth shot was 7D+1.

Regardless, a well-trained Jedi is freakin' nasty if he's aware that you're trying to take a potshot at him.  If the guards were all down before I used my Force point, I would've used the Force point to take two shots at the bad Jedi at 14D6+1 each.  I probably would've gotten him then.

Now I might be turned into kibble . . .  :P
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Collan

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Re: Prison Break, part II
« Reply #219 on: March 26, 2014, 12:19:46 PM »
Yeah, but Leadership to create a combined shot will help.

Trax

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Re: Prison Break, part II
« Reply #220 on: March 26, 2014, 12:22:01 PM »
Without any bonuses, Trax is 7D for any blaster he picks up and 8D+2 with his pistols.

Trax

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Re: Prison Break, part II
« Reply #221 on: March 26, 2014, 01:36:10 PM »
If the pikes do get hurled at us, are we talking difficult, or very difficult to shoot them out of the air?  I'm guessing very difficult.

I'm still not exactly what my IC actions will be yet, or more to the point, reactions.  Trax isn't looking to provoke him anymore than Niil already has but is fully ready to defend himself.

GM Craig

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Re: Prison Break, part II
« Reply #222 on: March 26, 2014, 01:40:35 PM »
To shoot them out of the air it will be a  competing skill roll against his Alter and your blaster damage, presuming you hit (which is likely).

Trax

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Re: Prison Break, part II
« Reply #223 on: March 26, 2014, 02:11:37 PM »
I'll apologize in advance, my brain is having difficulties and I'm drawing a total blank (sadly not the first time today).

In regards to multiple rolls (with one skill if it matters) and cps, do cps get applied to the skill before any rolls, or applied to the individual rolls?

GM Craig

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Re: Prison Break, part II
« Reply #224 on: March 26, 2014, 02:17:58 PM »
Not sure I follow the question.

CP's apply to a single roll. if you want to shoot three times, and add 1Cp to the shots, it would cost you 3 Cp total.