Author Topic: Prison Break, part II  (Read 39189 times)

Collan

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Re: Prison Break, part II
« Reply #240 on: March 27, 2014, 07:00:13 AM »
So yeah...our best bet dealing with this guy is to use coordinated fire on the To-Hit roll. The basic idea is to cause a distraction so Ch'lana can fight., preferably using a FP to boost the roll up high. Unless we see something that will break apart.

Less optimally, is for us to throw all our stun grenades, but he could toss at least one towards us or Ch'lana

Trax

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Re: Prison Break, part II
« Reply #241 on: March 27, 2014, 07:24:05 AM »
So that would be a no on letting the two jedi hash it out themselves?

Do either of you have the Command skill, or a Perception of greater than 3D?  I think the difficulty is 15.

And not to brag (okay maybe just a little), but with the extra 2D from the old woman Trax's heavy blaster skill is at 10D+2.  Throw in the temporary cps and that can go up fairly significantly.  Throw in the temporary force point and it's a terrifying 19D+1.  Convincing him to attack the dark jedi directly is our best bet.  And not that I'm giving you any ideas, but pretty much the only way to get him involved now is if he's attacked by the dark jedi, or the dark jedi attacks Niil or Collan.  Trax is many bad things, but he's also very loyal and will go to great lengths to protect his friends and allies.

Trax

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Re: Prison Break, part II
« Reply #242 on: March 27, 2014, 09:08:06 AM »
Well that was just downright rude.  I'm guessing by the description he used a dark force point that round.

How many cps did Trax burn to resist the damage?
« Last Edit: March 27, 2014, 09:12:26 AM by Trax »

GM Craig

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Re: Prison Break, part II
« Reply #243 on: March 27, 2014, 09:21:42 AM »
So that would be a no on letting the two jedi hash it out themselves?

That boat may have sailed when Niil took a couple of pot shots at him. >:D

GM Craig

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Re: Prison Break, part II
« Reply #244 on: March 27, 2014, 09:23:32 AM »
Well that was just downright rude.  I'm guessing by the description he used a dark force point that round.

How many cps did Trax burn to resist the damage?

Dark jedi do not have force points. But they can "Call on the Dark Side" which is functionally similar.

And no CP's to resist - you got a good roll, he got a bad one. Your armour is pretty scarred up though.

Collan

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Re: Prison Break, part II
« Reply #245 on: March 27, 2014, 10:23:16 AM »
At this point, we need to use Force Points...

It gets harder every time he does that. Next time, it's a moderate Control roll to call on the Dark Side.

At a minimum, he's got running right now:

Control.
Sense: -1D
Reactive Parry:
Saber Attack: -1D

So he at least at -2D. He was able to block at 7D shot so that means he probably got good Lightsaber skills, probably in the 5D-6D range and decent Control, also in the 5D-6D range. That means he'll roll 3D for the next Call on the Dark side, so it's 50-50 that he can do that again.

My best guess is that he's rolling 10D with multiaction penalties...that means we are likely to hit with an FP.

Correction: Control, Sense, and Alter of 6D each.
« Last Edit: March 27, 2014, 10:36:14 AM by Collan »

Trax

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Re: Prison Break, part II
« Reply #246 on: March 27, 2014, 10:45:39 AM »
The round that he parried Niil's shots I think (other than having force skills up) those were his only actions.  And he doesn't have to have that many D in the skill, even if he ended up being the same as Niil's shots, or even 1 lower, all it takes is a combination of the right high and low rolls.  Craig said the imperial we faced in the control room was rolling 4D to resist damage, Trax's pistols do 5D and 5D+1 and yet the guy was shaking most of them off.

This round, unless he does the dark side thing again, on top of having the force skills up, he'll have his attack(s), parries vs the old man and a dodge/parry or two from Trax.

Niil Spaar

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Re: Prison Break, part II
« Reply #247 on: March 27, 2014, 10:58:33 AM »
I'm gonna try a third time here:

Has Niil ever heard about Jedi being able to deflect stun bolts with lightsabers?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: Prison Break, part II
« Reply #248 on: March 27, 2014, 11:07:03 AM »
Stun bolts are the same as blaster bolts, just with ion energy. They can be deflected.

Niil Spaar

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Re: Prison Break, part II
« Reply #249 on: March 27, 2014, 11:45:35 AM »
Stun bolts are the same as blaster bolts, just with ion energy. They can be deflected.

Oh crud.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Niil Spaar

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Re: Prison Break, part II
« Reply #250 on: March 27, 2014, 12:59:31 PM »
What if we coordinated with Ch'lana?  Fire a blaster bolt at him so he can deflect it with his lightsaber into the dark Jedi!  Yeah!

 . . . Hey . . .  >:D
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: Prison Break, part II
« Reply #251 on: March 27, 2014, 01:03:32 PM »
As cool as the visual would be, I'd rather he focus all his energy (aka not take the extra multi action penalty) on his attack(s).

GM Craig

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Re: Prison Break, part II
« Reply #252 on: March 27, 2014, 02:40:05 PM »
Trax now owns a black-hilt lightsabre with a red blade.

Lightsaber
Type: Melee weapon
Scale: Character
Skill: Lightsaber (Dex)
Cost: Unavailable for sale
Availability: 4, X
Difficulty: Difficult
Damage: 5D
Game Notes: If an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent?s parry total), the character has injured himself with the lightsaber. Apply normal damage to the character wielding the lightsaber.

Trax

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Re: Prison Break, part II
« Reply #253 on: March 27, 2014, 03:26:48 PM »
Does Trax get the impression that the old man's warning about activating it was more in the dangers of handling/wielding it, or was there something more to it?

Can someone who's not force sensitive use a lightsaber?

And what are the stats on his shiny new force pikes?  All sorts of new toys!  Although seeing as he only dropped 2 of the guards, he'll only be adamant about keeping 2 of them.
« Last Edit: March 27, 2014, 03:32:08 PM by Trax »

GM Craig

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Re: Prison Break, part II
« Reply #254 on: March 27, 2014, 04:00:51 PM »
Anyone can pick up a lightsabre and use it. Note the difficulty class, and the rule about missing by 10.

Force Pike
Model: Czerka Force Pike
Type: Personal force pike
Scale: Character
Skill: Melee combat: force pike
Cost: 1,000 (standard)
Availability: 2
Difficulty: Moderate
Damage: STR+3D

These pikes have been enhanced with cortosis-alloy blades and shafts, and are able to withstand blows from lightsabres. Note that makes the specific ones you have Availability 4,X. Possession of these force pikes is illegal.