[OOC: No penalty, exactly. It's a hard shot no matter who you're shooting at. But you're much more skilled with the heavy blaster pistols.]
Collan swerves towards one of the smaller vehicles. There is a minor collision, but not enough to damage either vehicle. What it does do, however, is bring the driver to point blank range for Niil. It takes a moment for Niil to recover from the collision, but the big hand cannon coughs, and the driver slams bodily against the side of his harness. Nerveless hands slip from the wheel, and the vehicle careens to the left, forcing another raider to swerve to avoid a collision. The two shooters on the out of control vehicle are split on what to do - one dives from the careening vehicle into the gras and is quickly left behind. The other scrambles to try and get control of the wheel from the rear seat. Niil looses sight of him while he is still struggling.
The shots seem to have fired up the raiders, and their threats and jeers have been replaced by blaster bolts. Several shots ping off the crawler, and Niil is finding it hard to avoid them as he hangs on to the side of the racing crawler with one hand. Two shots to tag him, but he manages to shrug them off.
[Actions?]
Collan's vehicle rolls are helping make the pirate shots more difficult. I'm using a Command roll to handle the coordination.