Form IV: Ataru "Aggression" (Way of the Hawk-Bat)An aggressive style, Form IV was fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Also, it was not recommended for use against opponents wielding blasters. Ataru was characterized by Force-assisted acrobatics, such as somersaults and leaping strikes, both for attack and defence. Another characteristic of the form was its fast, powerful strikes from multiple directions.
Ataru is an acrobatic form of fighting, there are many jumps and quick manoeuvres in it, intended to attack the opponent from as many angles as possible. It is fast, exhausting and agile. Since Ataru combines acrobatics with offensive manoeuvres , a Jedi using this form may perform one acrobatic manoeuvre or may move up to four meters and attack once without the penalty for an additional manoeuvre. However if restricted in movement (due to space, wounds, etc.) any actions done with Ataru receive a -1D penalty.
The history of Ataru stretched back through the Old Republic, to at least as early as the Mandalorian Wars, where it was commonly employed by Jedi of that day. Ataru continued to be a common form among the Jedi in the latter stages of the Republic, and was also known to be employed by the Sith.
Requirements: Strength 3D, Acrobatics 5D
| Action | Difficulty | Effect |
| Double attack | +5 | The Jedi attacks two times with quick strikes from different angles. Any attempt to parry these strikes has to be done with a -1D penalty each. However due to the quickness of the attacks, they deal -1D damage. |
| Tumble Strike | +10 | The character has to pass a moderate Acrobatics roll. If successful, the attacker is able to somersault over the defender and strike while above him. This makes it difficult to parry or dodge. Any attempt to do this receives -2D. |
| Spinning Attack | +10 | After passing a moderate Acrobatics roll, the attacker spins around his own axis and by that gains extra power for an attack. Then the attack roll is done (without a penalty for an additional action) and when successful add +2D to the damage. |