Author Topic: Mission #14 - A New Ally?  (Read 34285 times)

GM Craig

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Re: A New Ally?
« Reply #225 on: June 27, 2012, 04:42:46 AM »
Trax ducks and moves to the side to the right, giving everyone a clear field of fire. Jex steps through the door to the left with vibrosword in hand and makes short work of the trooper there, hacking through blaster rifle, armour, bone and flesh.

Niil opens fire and wounds two more troopers. Collan follows up with a shot of his own, but the shot goes wide of the dodging trooper.

Return fire begins. A shot pings off the door frame over Mariah's head. She's statrtled but unhurt. One of the troopers with a bayonette fixed rushes at Jex. He manages to get a hit in with a rifle butt, but Jex shrugs it off. The remaining trooper fires at Niil, but Niil doesn't even flinch as the shot goes just a little wide.

[Actions?]

Trax: Unhurt
Jex: Stunned (-1D on actions this round)
Niil: Unhurt
Mariah: Unhurt
Collan: Unhurt
Security Droid: Incapacitated
Trooper #1: Wounded
Trooper #2: Wounded
Trooper #3: Eviscerated pile of seeping goo
Trooper #4: Unhurt
Trooper #5: Unhurt
Trooper #6: Unhurt

Niil split his shots because the first trooper actually went down, but he's getting back up.

Trax

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Re: A New Ally?
« Reply #226 on: June 27, 2012, 08:32:29 AM »
His vision finally clearing and the pain easing enough that he could ignore it, Trax raised his blaster and gave the troopers something new to worry about.  Being careful not to hit Jex he pulled the trigger three times, sending a trio of blaster bolts into the melee.

[OOC: Three shots at three different troopers, focusing on the uninjured ones first if he can get clear shots on any/all of them.

Craig, are you keeping track of my ammo?  By my count I'll have 9 rounds left in this pistol after this round of shots.  Both pistols are modified and you ruled that the damage upgrades dropped me from 25 rounds per clip to 20.]

Niil Spaar

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Re: A New Ally?
« Reply #227 on: June 27, 2012, 06:36:05 PM »
OOC:  Umm, I think it was Trax that got stunned . . .  ;)

Seeing that Trax and Jex levelled their weapons and murderous glares at the troopers that were still healthy, Niil said,   "Collan, aim for the wounded ones."  Focusing on the troopers he'd already shot, he sent another pair of blaster bolts at them.

OOC:  One shot at each wounded trooper.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Jex

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Re: A New Ally?
« Reply #228 on: July 09, 2012, 10:07:51 AM »
Jex turns his blade against the trooper with the bayonette and begins aggressively pressing the attack.

[OOC - 2 attacks this round. If the guy goes down move on to the next nearest trooper. So am I stunned or not?]

GM Craig

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Re: A New Ally?
« Reply #229 on: July 09, 2012, 10:47:08 AM »
[OOC: Full post later, but stunned means no actions for the rest of the round, and -1D on actions for the next round.]

Collan

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Re: A New Ally?
« Reply #230 on: July 09, 2012, 01:51:29 PM »
[ooc: totally forgot to post here]

Collan took a shot at the closest trooper.

GM Craig

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Re: A New Ally?
« Reply #231 on: July 26, 2012, 07:00:45 PM »
Blaster bolts continue to fly, but trooper armour provides some good protection. The two wounded troopers are down, but the remaining three are still standing and flinging back blaster fire.

It's then that you see, through the smoke, a droid turn the corner, behind the Imperials. It levels something that appears to be some sort of twelve-barrelled blaster auto-cannon towards you down the corridor. The cluster of barrels start spinning as the cannon warms up, preparing to fire.

The Imperials seem oblivious to the presence of the droid, and are right in the line of fire with you.

[Actions?]


Niil Spaar

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Re: A New Ally?
« Reply #232 on: July 26, 2012, 09:57:32 PM »
Niil  turned pale when he saw the walking armory round the corner, and level the bundle of blaster barrels into firing position.

"Oh, shit on me," he whispered in an almost reverent horror, then yelled, "DROP!  TAKE COVER!"


OOC:  How far away are we from backing out of this corridor?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: A New Ally?
« Reply #233 on: July 27, 2012, 06:35:50 AM »
[OOC: Even Jex, who is farthest in, can make it in a single move.]

Jex

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Re: A New Ally?
« Reply #234 on: July 27, 2012, 07:42:22 AM »
[OOC - 3 questions then. Is this a new round, and if so is Jex un-stunned? How far is the new droid?]

Trax

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Re: A New Ally?
« Reply #235 on: July 27, 2012, 01:30:57 PM »
Damn it, another one...bloody imps and their droids.  At least the droid would have to shoot through the troopers.  Doing his best to keep the troopers directly between the droid and himself he took a pair of shots at one of the troopers.

GM Craig

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Re: A New Ally?
« Reply #236 on: July 27, 2012, 04:38:38 PM »
[OOC - 3 questions then. Is this a new round, and if so is Jex un-stunned? How far is the new droid?]

[OOC: Jex is un-stunned. The new droid is 30m away. You'd have to mvoe all out to get there over difficult terrain and be unable to take actions when you get there.]

Jex

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Re: A New Ally?
« Reply #237 on: July 27, 2012, 07:19:30 PM »
[OOC - what about 20m and throw a grenade? Doable?]

GM Craig

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Re: A New Ally?
« Reply #238 on: July 28, 2012, 11:18:43 AM »
[OOC: Possible. Difficult but possible. But tactically, you'd be better taking cover on either side of the door and forcing the droid to close to get shots at you.]

Collan

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Re: A New Ally?
« Reply #239 on: July 29, 2012, 08:32:23 PM »
Collan paled...oh hell...

He immediately went for cover and readied a shot.