Author Topic: Mission #15 - Prison Break, Part II  (Read 30522 times)

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #45 on: March 13, 2014, 12:42:08 PM »
Geneva shrugs. "Getting as many people into play as quickly as possible might let us capitalize on the surprise. If we give them time to organize and respond, we'll be in a world of hurt. They will likely have reserves they can call upon in nearby substations."

Trax

  • Spoilers
  • Hero Member
  • *
  • Posts: 1967
  • Karma: 5
Re: Mission #15 - Prison Break, Part II
« Reply #46 on: March 13, 2014, 12:58:01 PM »
They were in for a world of hurt regardless, thought Trax.

"Pop it." he said.

[OOC: Dropping down and taking 2 shots, preferably at high priority targets if he can pick them out.  High priority starts with anyone wearing red (which will get both shots), and then anyone who looks like they might be in charge etc.]

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #47 on: March 13, 2014, 03:05:13 PM »
Geneva pops the hatch and rolls back out of the way. it falls open with a loud clang. Niil sees a sea of red armour, and tosses a grenade. It goes off a moment later, and Trax is through the hatch, both blasters firing as he leaps.

He hits two of the red-armoured troopers square in the chest and they go down.

Trax lands and rolls behind a console.

There is a moment of quiet. Then blaster fire erupts from everywhere.

Geneva grabs Niil arm, her eyes wide. Over the blaster fire, she yells, "Niil! Middle of the room! They have a K-22 Detonite Charge! It's stable, but if they activate it, this whole ship will go up in about a minute! I can disarm it, but not from here!"

Niil glances at the middle of the room and there is a polygon-covered sphere there. No one is nearby it yet, but there are a dozen red-armoured stormtroopers nearby that could set it off.

[OOC: Niil (between dodges) figures there are about a dozen left.]

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #48 on: March 13, 2014, 03:25:45 PM »
Niil's blood ran cold.  Even with his skill in demolitions he knew what that caharge was capable of.

Someone really, really important was on board, and the Empire did not want them escaping.

"Bring those malfing red troopers down, and quickly!  Do not hit that sphere, or we're chaff!"  Suiting words to actions, Niil brought his blasters up and opened fire.


OOC:  Target two red troopers, one shot each.  Is there any cover that we could use while working on that bomb?  If so, we'll make a mad dash for it.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #49 on: March 14, 2014, 07:50:06 AM »
Niil gets winged twice while jumping down, but his armour absorbs the blasts. Geneva gets hit a little more solidly, and lands beside Niil in a bit of a heap. When he goes to help her, she waves him off, saying she'll be all right.

One other trooper jumps down, and rolls behind cover and a second trooper throws a stun grenade. It goes off, hitting three troopers. The grenade-thrower paid for the throw though, and takes a solid hit. He tumbles out of the hatchway to land with a thud on the floor.

Meanwhile, Trax is having a hard time getting a bead on troopers. There is so much fire flying and they are all behind cover. Still, Trax manages to wing one with a shot, though he doesn't look to be hurt bad.

You hear one of the troopers yell, "We're compromised! Blow it!" Another trooper breaks into a run from cover, and comes sliding in to the polygon-covered object in the middle of the room. He hunkers down. Trax and Niil both know exactly where he is, but neither of you have a clear shot.

Up in the crawlspace, Collan saw the trooper take a blaster shot to the face before he fall out into the chamber below. There is a lot of fire being directed at the hatchway. The successful grenade toss brought a little relief, but it will be momentary only.

[Actions?]

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #50 on: March 14, 2014, 08:37:24 AM »
"Shit on me!"  Niil muttered savagely, then yelled, "Suppression fire!"  With that, Niil broke out of cover and made a mad dash for the trooper crouching by the bomb.

OOC:  The second I see him, I'll feed him two blaster shots.  If that's still not enough, I'll also tackle him.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Collan

  • Spoilers
  • Hero Member
  • *
  • Posts: 1586
  • Karma: 7
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #51 on: March 14, 2014, 09:43:33 AM »
Collan desperately wanted to drop in but his orders were to not be the first in...but that detonite...and the trooper...

The conflict was strong within him...he wanted to drop in the next three...but...he was not a combatant...he was the medic on the mission.

He nodded to the next three in line to go...regretting the decision...but he'd need cover to help the trooper below.

Trax

  • Spoilers
  • Hero Member
  • *
  • Posts: 1967
  • Karma: 5
Re: Mission #15 - Prison Break, Part II
« Reply #52 on: March 14, 2014, 10:10:35 AM »
Trax was still grumbling internally that once again he had waded into the fray, fully expecting others to follow right behind him, when he heard the words 'Blow it' and caught a glimpse of a trooper high tail it for an object in the middle of the room, and duck behind it.  Trax wasn't the brightest star in the sky but it was obvious that things were about to go very bad.

Taking only the briefest of moments to take in his surroundings the bounty hunter flew into action.

[OOC: Force point time.  Trax will move to the right as per your response in the OOC thread and then fire at the trooper trying to arm the explosives.  Taking 8 shots, first 3 - 6 a the three troopers, then 2 at the one arming the device.  If he doesn't need all 8 for that, remaining shots at any viable target(s).  If my math is right, -1D for the move and -1D for dodge, should mean every shot and the dodge roll (because the base is the same for both) should be at 7D+4.  If it's not, adjust shots/actions accordingly, I want every (planned) roll to be at no less than 7D, and want 2 shots for the guy arming the explosives.]

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #53 on: March 14, 2014, 11:32:35 AM »
Things seems to slow down.

Trax leaps to his feet, running to the right, catching a blaster bolt on his shoulder as he does so. He shrugs it off. Meanwhile, Niil gets up from behind cover and takes a few strides towards the bomb. Geneva has produced some sort of hand crossbow. She pops up and fires at a guardsman taking a bead on Niil. The bolt hits and produces a small explosion, throwing the trooper back. One of the KDF troopers drops into the room, rolling to the spot Niil just vacated. Meanwhile, the guardsman at the bomb has opened a panel on the device and appears to be entering an access code.

By this time, Trax is on top of three royal guards. He levels both guns at one, presses the muzzles against the red chest plate, and fires. The guardsman falls back with two smoking holes in his chest. One of the guardsmen near Trax fires a shot, but Trax, impossibly, twists aside. The other guardsman fire a shop that skips off Trax's helmet, but the bounty hunter keeps on moving. Niil has almost reached the bomb. He brings up his gun to fire, but a pair of guards hit him in quick succession, one in the right upper chest, the other in the right shoulder. Niil collapses and skids into the bomb, clutching his shoulder in pain [stun, wounded: -2d next round, -1d every round after that until healed]. Geneva reloads her crossbow in a flash and another bolt flies, striking one of the troopers that hit Niil. The bolt appears to fire something that punctures the guard's armour. He spasms, and falls out of sight behind the console he was using as cover. The trooper trying to enter the access code appears unsuccessful, and starts to enter it again.

Another KDF trooper leaps into the room, but he catches a blaster bolt full in the chest and slumps against the wall clutching at the wound. Trax spins and unloads both guns into into the closest guardsman, and he collapses in a heap. Trax's remaining opponent draws a vibroknife and launches himself at Trax. He scores a hit on Trax's torso, but the bounty hunter shrugs it off. The guardsman at the bomb is still entering an access code, being a little more careful about it.

Another KDF trooper leaps into the room and safely rolls behind cover, as Trax whirls on the trooper at the bomb. A blaster shot hits Trax full in the chest, but he manages to shrug it off. Lining up his shot, he squeezes both triggers, and hits the guard at the bomb with both shots, square in the head. The guard's head snaps back and he falls over to the floor, unmoving.

[Actions?]

Things are a little chaotic, so I'm not giving you a map. You are facing 6 uninjured royal guards spear around the room in 50-75% cover. There are also three royal guards who are stunned but will be back in the fight in a round or two. Niil is wounded, and -2D for this round. Trax is unhurt (thanks to the Force Point doubling strength rolls to resist damage). Geneva has recovered from her stun.

You have one badly injured trooper (looks incapacitated, maybe worse) and one trooper that appears to be wounded, though you're not sure how bad. You have three other troopers in the room that are fairly healthy.

For the moment, it is a 6 on 6 fight.

Niil Spaar

  • Nill Private
  • Hero Member
  • *
  • Posts: 2097
  • Karma: 4
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #54 on: March 14, 2014, 12:40:24 PM »
Niil fought the waves of nausea and pain that threatened to engulf him.  His mad dash had been cut short by two well-placed blaster bolts, but at least Trax had dropped the bastard before he turned them all into vapor.

Now all they had to worry about were the other six malfing red-eyes - no, make that nine once the other three regained their wits - still in the game.

"Concentrate fire on single targets! Dig those damned troopers out with grenades if you have to!"  Niil quickly took aim and fired a shot at one of the troopers.


OOC:  One shot at one of the red troopers (the closest I guess).
« Last Edit: March 14, 2014, 01:49:09 PM by Niil Spaar »
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

  • Spoilers
  • Hero Member
  • *
  • Posts: 1967
  • Karma: 5
Re: Mission #15 - Prison Break, Part II
« Reply #55 on: March 14, 2014, 12:43:30 PM »
Out of explosive danger, for the moment anyway, Trax turned his focus to the remaining guards hoping that the increased number of KDF personnel would deter anyone from making a break for the bomb.

Turning to face the one that had attacked him with the vibroknife, he raised first the unmodified blaster, and then his modified one, at pulled both triggers.

[OOC: Two shots at the trooper and then move into his cover.]

Collan

  • Spoilers
  • Hero Member
  • *
  • Posts: 1586
  • Karma: 7
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #56 on: March 14, 2014, 02:58:35 PM »
Collan lined up a shot at the nearest royal guard that had the least amount of cover and waited for the next group of KDF to drop through before taking a potshot.

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #57 on: March 17, 2014, 09:42:11 AM »
[OOC: One of the troopers that made it in was a Kothe. PM sent to Collan.]

The Kothe volunteer leaps up from behind cover, and charges the one who seems to be giving the orders. The vibroblade flashes, and scores a hit, but the armour absorbs most of the damage. Up in the crawlspace, Collan moves out of the way as the next three troopers make ready to go through the hatch. Niil, beside the bomb and heavily favouring his shoulder, takes a shot at a guardsman, but only hits the console the guardsman was using for cover. Trax levels both barrels at the remaining guardsman near him, and fires. The guardsman collapses like wet tissue, and Trax is clear.

Then another guardsman breaks from cover and makes a skidding slide into the side of the bomb, opposite Niil. He moves like he knows what he is doing, and starts to enter an access code.

A guardsman takes a shot at the Kothe, Juna, and scores a hit. The shot is not that bad, but Juna is woudned from his entry into the room and the stun slows him down further.

Corporal Aboveth, seeing the danger from the trooper by the bomb, takes a shot at him, but it pings off the bomb casing and misses. Geneva reloads her crossbow and take a shot, but it skips off the guardsman's armour. Private Rhaekoth leaps into the room, and rolls up behind the console. He takes a shot at the guardsman but misses.

The guardsman fighting Juna is trying to shake off the hit he took, and makes no effective attack.

Then one of the guardsmen who was taken out earlier by the stun grenade gets up but is still shaking off the last of the stun grenade and has no actions.

Corporal Thadric leaps into the room, but she does not roll behind cover. She stands and delivers a shot at the guardsman at the bomb, but her shot skips off the armour. Right behind her is private Severran, who lands and takes a half step to try and get a better angle. She opens fire at the guardsman by the bomb, but only hits bomb casing.

Two more of the stunned guardsmen are regaining their senses, but they have no actions this round.

Then a royal guard lines up a shot at Trax, and scores a hit. Trax takes the hit, but it disorients him a little.

Then the trooper at the bomb finishes entering his access code, and through the blaster fire and moans of the wounded, you hear three beeps. Then there is the sound of something powering up. The guardsman at the bomb holds position and readies his weapon, prepared to defend the bomb until detonation.

Only Colland and Private Jerauwren remain in the crawlspace.

[Actions?]

SurnameFirst NameRankNotesStatus
JunaZalbarVolunteerKotheWounded, stunned 1 round
RostiernCollanSpecialist-   
SpaarNiilWarrant Officer-Wounded, stun 1 round
TraxSpecialiststun 1 round
Royal GuardSergeant   
Royal GuardPrivate
AbovethTirienCorporalVeteran of Altiris
Gond'AkaoGenevaSpecialistImperial DefectorWounded
RhaekothWaetlanPrivateVeteran of Altiris
Royal GuardFirst LieutenantStunned
Royal GuardPrivate
ThadricKaaliaCorporalVeteran of Altiris
SeverranEtheriPrivateVeteran of Altiris
Royal GuardPrivate
Royal GuardCorporalStunned 2 rounds
Royal GuardPrivate
JerauwrenFriadaPrivateVeteran of Altiris
Royal GuardPrivateWounded
Royal GuardPrivateIncapacitated
Royal GuardPrivateIncapacitated
Royal GuardCorporalIncapacitated
Royal GuardPrivateIncapacitated
Royal GuardPrivateIncapacitated
ThaelithKairadanPrivateVeteran of AltirisMortally wounded
Royal GuardPrivateIncapacitated, stunned

Collan

  • Spoilers
  • Hero Member
  • *
  • Posts: 1586
  • Karma: 7
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #58 on: March 17, 2014, 09:56:18 AM »
[ooc: Did I get a shot off? i don't see it in the post...]

GM Craig

  • Administrator
  • Hero Member
  • *****
  • Posts: 3897
  • Karma: 0
    • Email
Re: Mission #15 - Prison Break, Part II
« Reply #59 on: March 17, 2014, 10:02:27 AM »
[OOC: Oh, sorry. Yes you got a shot off, but missed.]