Author Topic: Prison Break, part II  (Read 39169 times)

Trax

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Re: Prison Break, part II
« Reply #90 on: March 19, 2014, 09:03:38 AM »
Actually, since you shot simultaneously, I gave you the damage bonus to both shots.

I probably just made you feel worse...

I definitely don't feel any better. :)

Oh, Je-eeeex . . . we have a guy here that says you're second-rate with a vibroblade . . .  >:D

Yeah, I'm thinking this guy would give Jex a run for his money, which as is readily apparent, means we're in very big trouble.

The only thing I've got that can do more damage than my pistol is a melee attack if I burn my last FP.  But, my attack will be much lower (base is 6D+1 vs 8D+2), and I'll have a -1D for the move to close, he'll likely get an attack on me first, and, he'll be parrying a brawling attack with a melee weapon which puts the odds even less in my favor.  But, if I hit, I'll do 6D+4 damage.

I'm a little unsure on the exact rules, but I know if you get as many stuns as you have D in strength you get knocked out.  This guy was stunned twice before the last round and is now wounded.  Which I think means even if we can stun him once, maybe twice, more he'll be down for the count.

My other option is to lay into him with some rapid blaster fire (aka burn the FP) and hope one or more of the hits does the trick.  I could use the added D to do another round of coordinated fire to bump the damage up for the first round of shots.

Collan should probably focus back on the panel and see if he can get the doors closed and auto defenses on line.

Trax

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Re: Prison Break, part II
« Reply #91 on: March 19, 2014, 10:41:40 AM »
Sorry for any hold up.  Still trying to decide what the best course of action would be.

Currently leaning towards another round of combined fire but with an FP this time.

Niil Spaar

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Re: Prison Break, part II
« Reply #92 on: March 19, 2014, 11:00:03 AM »
Actually, since you shot simultaneously, I gave you the damage bonus to both shots.

I probably just made you feel worse...

I definitely don't feel any better. :)

Oh, Je-eeeex . . . we have a guy here that says you're second-rate with a vibroblade . . .  >:D

Yeah, I'm thinking this guy would give Jex a run for his money, which as is readily apparent, means we're in very big trouble.

The only thing I've got that can do more damage than my pistol is a melee attack if I burn my last FP.  But, my attack will be much lower (base is 6D+1 vs 8D+2), and I'll have a -1D for the move to close, he'll likely get an attack on me first, and, he'll be parrying a brawling attack with a melee weapon which puts the odds even less in my favor.  But, if I hit, I'll do 6D+4 damage.

I'm a little unsure on the exact rules, but I know if you get as many stuns as you have D in strength you get knocked out.  This guy was stunned twice before the last round and is now wounded.  Which I think means even if we can stun him once, maybe twice, more he'll be down for the count.

My other option is to lay into him with some rapid blaster fire (aka burn the FP) and hope one or more of the hits does the trick.  I could use the added D to do another round of coordinated fire to bump the damage up for the first round of shots.

Collan should probably focus back on the panel and see if he can get the doors closed and auto defenses on line.


This is where Niil wishes he could set his blaster to overload and wedge it into the guard's visor . . .
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Niil Spaar

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Re: Prison Break, part II
« Reply #93 on: March 19, 2014, 11:01:13 AM »
Sorry for any hold up.  Still trying to decide what the best course of action would be.

Currently leaning towards another round of combined fire but with an FP this time.

And gear it all against the one dude.  If that force pike comes back on line, we're all torqued.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: Prison Break, part II
« Reply #94 on: March 19, 2014, 11:15:00 AM »
This is where Niil wishes he could set his blaster to overload and wedge it into the guard's visor . . .

Craig would probably let you try, but if he parries your attack with that pike you might end up losing your hand.

Niil Spaar

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Re: Prison Break, part II
« Reply #95 on: March 19, 2014, 11:34:29 AM »
How good are you with the vibroblade?  Maybe have the Kothe guy you loaned it to toss it to you?
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: Prison Break, part II
« Reply #96 on: March 19, 2014, 11:44:21 AM »
You'd probably be better off letting the Kothe loose on the Imperial Guard.

Trax

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Re: Prison Break, part II
« Reply #97 on: March 19, 2014, 11:47:18 AM »
Craig is right.  With a force point, I may be an even match for the imperial.  But that's a very big maybe.  And once again, I'd have to close first (-1D to the hit) and then he would definitely get an attack on me before I could try to hit him.

I ran the numbers, I can't do a hail of blaster fire and coordinate the others.  Best I could do is 2 shots and even then I'm 50/50 to make it work so I'm going with hail of blaster fire.  He's got 2 stuns and a wound already so if 2 or 3 shots even just stun him he should be out cold, assuming he's human.

Here's hoping my blasters don't blow up in my hands...

Collan

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Re: Prison Break, part II
« Reply #98 on: March 19, 2014, 11:53:38 AM »
I assume getting the automated defenses going would be a mechanical roll...mine is 3D, so what's the difficulty on that...

Trax

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Re: Prison Break, part II
« Reply #99 on: March 19, 2014, 11:57:37 AM »
Hey, where's the second Kothe with Trax's vibroknife?  Or did we only get 1 Kothe?

Niil Spaar

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Re: Prison Break, part II
« Reply #100 on: March 19, 2014, 12:19:38 PM »
Hey, where's the second Kothe with Trax's vibroknife?  Or did we only get 1 Kothe?

Did you give vibro-blades to two Kothe?  We only have one with us, and he's got one your vibroblade.  And unfortunately I placed him with the team farthest away from Mr. Force Lance.
« Last Edit: March 19, 2014, 12:22:51 PM by Niil Spaar »
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Trax

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Re: Prison Break, part II
« Reply #101 on: March 19, 2014, 12:22:37 PM »
I thought there was 2 kothe with us so when we first dropped down into the ship he offered the vibroblade to one and knife to the other.  But if there's only one that means Trax still has the knife, which might come in very handy very shortly.

Niil Spaar

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Re: Prison Break, part II
« Reply #102 on: March 19, 2014, 12:23:56 PM »
Oh, that would be just ducky.  I'm the only one left within slapping distance of this dude right now.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

GM Craig

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Re: Prison Break, part II
« Reply #103 on: March 19, 2014, 12:50:55 PM »
It's more tech - security / computer stuff.

My mistake, there was only one Kothe with you.

Collan

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Re: Prison Break, part II
« Reply #104 on: March 19, 2014, 02:36:59 PM »
What kind if difficulty am I looking at here?