Actually, since you shot simultaneously, I gave you the damage bonus to both shots.
I probably just made you feel worse...
I definitely don't feel any better.

Oh, Je-eeeex . . . we have a guy here that says you're second-rate with a vibroblade . . . 
Yeah, I'm thinking this guy would give Jex a run for his money, which as is readily apparent, means we're in very big trouble.
The only thing I've got that can do more damage than my pistol is a melee attack if I burn my last FP. But, my attack will be much lower (base is 6D+1 vs 8D+2), and I'll have a -1D for the move to close, he'll likely get an attack on me first, and, he'll be parrying a brawling attack with a melee weapon which puts the odds even less in my favor. But, if I hit, I'll do 6D+4 damage.
I'm a little unsure on the exact rules, but I know if you get as many stuns as you have D in strength you get knocked out. This guy was stunned twice before the last round and is now wounded. Which I think means even if we can stun him once, maybe twice, more he'll be down for the count.
My other option is to lay into him with some rapid blaster fire (aka burn the FP) and hope one or more of the hits does the trick. I could use the added D to do another round of coordinated fire to bump the damage up for the first round of shots.
Collan should probably focus back on the panel and see if he can get the doors closed and auto defenses on line.