Author Topic: Prison Break, part II  (Read 39154 times)

Collan

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Re: Prison Break, part II
« Reply #180 on: March 24, 2014, 07:04:12 PM »
Two shots at different targets or two shots at each target?  I was thinking a double tap for statistically purposes...at least 1 shot could end in a kill...

Trax

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Re: Prison Break, part II
« Reply #181 on: March 24, 2014, 07:32:23 PM »
For as long as it's possible we need to focus on one target at a time. Once there's more than one immediate threat then we need to decide if it's better to try to wound or stun as many as we can per round.

Niil Spaar

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Re: Prison Break, part II
« Reply #182 on: March 24, 2014, 07:43:40 PM »
Sure enough.  If we can get the drop on one, then we should each be able to take about 2 shots with a fairly good chance of hitting.
"There is a Force common to all life-forms, a dynamic beauty in which an ultimate symmetry of context reveals itself to . . . oh, frak, the holorecorder battery is running out!  Jex, see if there's another battery in-"  - Niil Spaar, Philosophising on a Saturday Night:  The Karvis Jedi Academy

Collan

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Re: Prison Break, part II
« Reply #183 on: March 24, 2014, 08:00:30 PM »
Sounds like a plan to me.

GM Craig

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Re: Prison Break, part II
« Reply #184 on: March 25, 2014, 05:14:57 AM »
Hey Craig...how much does it add to the difficulty to target a particular spot, like a weak point in armour?

It's situation dependant, and story-dependant. Typical enemies do not have weak points, per se. But you might encounter an enemy in game that has a weak-point for story purposes. DC's in that case are story-dependant.

GM Craig

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Re: Prison Break, part II
« Reply #185 on: March 25, 2014, 09:05:21 AM »
Are you guys splitting up? or are you all going for the same target?

Starting from the top, they are numbers clock-wise one through 5.

Trax

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Re: Prison Break, part II
« Reply #186 on: March 25, 2014, 09:28:46 AM »
I think we need to stick together, taking on one target at a time.  And I guess seeing as #5 is at the top of the stairs we'll start with him/her.

Collan

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Re: Prison Break, part II
« Reply #187 on: March 25, 2014, 10:48:18 AM »
I'm good with that. And adjust our target to the next closest if the first goes down.

Collan

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Re: Prison Break, part II
« Reply #188 on: March 25, 2014, 11:47:51 AM »
Is Guard 5 down for the count or just merely wounded?

Trax

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Re: Prison Break, part II
« Reply #189 on: March 25, 2014, 11:49:32 AM »
What's the distance between us and the other bodyguards?

And +2D to Dex skills, freakin' awesome!

Our forecast for today shows a high probability of a plasma bolt storm not seen in this quadrant ever before ;D

Is Guard 5 down for the count or just merely wounded?

Wounded x2 just means he's -2D to all rolls but still very much in the game.

Trax

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Re: Prison Break, part II
« Reply #190 on: March 25, 2014, 11:58:30 AM »
I didn't realize Niil was still wounded twice.  Damn, we should have healed him before we left the control room.

Collan

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Re: Prison Break, part II
« Reply #191 on: March 25, 2014, 11:58:53 AM »
I was just making sure...and crap!

GM Craig

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Re: Prison Break, part II
« Reply #192 on: March 25, 2014, 12:01:46 PM »
Updated map.

GM Craig

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Re: Prison Break, part II
« Reply #193 on: March 25, 2014, 12:02:28 PM »
What's the distance between us and the other bodyguards?

The distance from the top of the stairs to Guard #5 is about 5m.

Trax

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Re: Prison Break, part II
« Reply #194 on: March 25, 2014, 12:11:29 PM »
So about 30m to guards 1 & 4 and 45 to 2 & 3.  And remember what the old woman said everyone, no attacking the dark jedi until the guards were all down.

Darren, Corey, with our +2D to hit and the guard's -2D to dodge do you think you'd both be willing to lay into him something fierce?  I know it'll come down to damage rolls but I'm wondering if Trax should move to watch the old man's back.