[OOC: Taking some liberties here.]
With the Bridge and Engineering secured, you own the ship. Mariah, working from the main computer, gets the rest of the crew isolated easily. Internal security measures incapacitate most of them, and the rest can stay locked up while you execute the next phase of the plan.
With the ship secure, your skeleton crew takes up their stations and runs through preliminary checks. When everything comes back green, Jex takes command from the bridge. Geneva and Mariah are pressed into service on the technical front, and Collan is working in the medical bay with MA Ofella treating wounded from both sides of the conflict. Your troops have been assigned security to discourage the surviving crew from any thrilling heroics, but it is a task that does not require much supervision. And since Jexian expressly forbade Trax conducting any interrogation of the COMPNOR captain.With little else to do, Trax and Niil head down to the medical bay and check on the young girl from the bridge.
Ofella spots you as you come in, and nods. "She's hurt bad, but if she can rest a week or so, she'll pull through."
You lend a hand in the medical bay, until the manoeuvre warning sounds and the ship enters hyperspace.
Minutes later, you exit hyperspace. There are several tense moments while a brief battle rages outside, but the element of surprise is on your side, and about 5 minutes after dropping out of hyperspace, word comes down that the prison ship has been disabled. A cheer goes through your crew. Your part in all this is done, it's up to the cleanup-crew from here.
Then, perhaps an hour later, Collan, Nill and Trax and summoned to the bridge. It sounds urgent.
When you arrive, Jex is speaking into a comlink. "...hold up, do not advance! Keep them bottled up, but do not engage!"
Jex then turns to you. "We have a problem.
"We are encountering stronger than expected resistance on board the prison ship. The cleanup crew has encountered an Imperial Guard. If there is one, there's bound to be others. I need you and one team to head over to the prison ship and find out what is going on. Let the regulars handle the bulk of the mop-up, but if there are Imperial Guards on that ship, I need to know how many and why they are there. Take one team with you, mix and match if you want, but I need one team here for security. You can take Mariah of Geneve if you want, but Geneva might have insight into what is going on. We've got wounded over there, and some of the prisoners are in a bad way, so take Collan here with you."